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Victim's Gang O' Dudes
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<blockquote data-quote="Victim" data-source="post: 61381" data-attributes="member: 78"><p><strong>Danrin Aldreath</strong></p><p></p><p>First up, I've got an unusual fighter rogue. He shouldn't have as much trouble with undead as most rogues. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Danrin Aldreath</p><p>Human Male Rogue 7 Fighter 2</p><p>AL: N(E)</p><p></p><p>5'8"</p><p>191 lb</p><p>Black hair, brown eyes</p><p></p><p>STR 18 (increased at level 4)</p><p>DEX 16 (increased at level 8)</p><p>CON 14</p><p>INT 12</p><p>WIS 13</p><p>CHA 10</p><p></p><p>Spd: 30</p><p>Ini: +7</p><p>Attacks: +7/+2 (+14/+9 with +2 tentacle greatsword)</p><p>Dmg: 2d6+8 (+4d6 sneak attack)</p><p>AC 20</p><p>HP: 60</p><p></p><p>Improved ini, combat reflexes, iron will, expert tactician, blindfight, quickdraw, weapon focus: greatsword</p><p></p><p>Search +11, disable device +11, spot +11, listen +11, open lock +13, climb +7, jump +7, tumble +12, hide +22, move silent +22, balance +9, bluff +5, use rope +8, intimidate +7</p><p></p><p>Evasion, Traps, Uncanny Dodge (dex, flank 7)</p><p>sneak attack +4d6</p><p></p><p>Stuff:</p><p></p><p>Tentacle Greatsword +2</p><p>+1 Spiked Mithral Breastplate</p><p>Cloak of Elevenkind</p><p>Boots of Haste and Elvenkind (Quiet Stomping)</p><p></p><p>about 3000 gp in other mundane gear. Items like blade boots, tanglefoot bags, sunrods, spring loaded gauntlets, and masterwork equipment and back up weapon are prefered.</p><p></p><p>Danrin is a human warrior from Zhentil Keep. Given his strength and skills, he was recruited by the Zhentarim and excelled in a variety of roles. His last post was an elite strike team - essentially a Zhent sponsored adventuring party.</p><p></p><p>Patron diety: NONE Danrin tries to keep a safe distance between himself and priests. He worship any diety and fears the dark gods. Of course, given the new status of Bane and the Zhentarim, this attitude could prove problematic.</p><p></p><p>Perhaps Danrin remains in the Zhents. His skill at stealth and combat makes him a formidable opponent for do gooders like the Harpers. If aided by one of the many Zhentarim battlemages, he can be dangerous to those without the means to counter invisibility.</p><p></p><p>He could become a mercenary warrior, leaving the Zhentarim because of the rise of fanatics and the organization's tendency to favor spell casters. He's likely to take various assigments that have one thing in common: high pay. Given the rewards of adventuring, he might travel with a group of would be heroes, working for as big a share as he can negociate and a daily fee. Given the reputation of his former associates, he might even forgo some pay to build up some social credit, in case his former alleigiance becomes known. Since his parting with the Zhents was likely less than amicable, any group that he joins might be in for a wild time. . .</p></blockquote><p></p>
[QUOTE="Victim, post: 61381, member: 78"] [b]Danrin Aldreath[/b] First up, I've got an unusual fighter rogue. He shouldn't have as much trouble with undead as most rogues. :) Danrin Aldreath Human Male Rogue 7 Fighter 2 AL: N(E) 5'8" 191 lb Black hair, brown eyes STR 18 (increased at level 4) DEX 16 (increased at level 8) CON 14 INT 12 WIS 13 CHA 10 Spd: 30 Ini: +7 Attacks: +7/+2 (+14/+9 with +2 tentacle greatsword) Dmg: 2d6+8 (+4d6 sneak attack) AC 20 HP: 60 Improved ini, combat reflexes, iron will, expert tactician, blindfight, quickdraw, weapon focus: greatsword Search +11, disable device +11, spot +11, listen +11, open lock +13, climb +7, jump +7, tumble +12, hide +22, move silent +22, balance +9, bluff +5, use rope +8, intimidate +7 Evasion, Traps, Uncanny Dodge (dex, flank 7) sneak attack +4d6 Stuff: Tentacle Greatsword +2 +1 Spiked Mithral Breastplate Cloak of Elevenkind Boots of Haste and Elvenkind (Quiet Stomping) about 3000 gp in other mundane gear. Items like blade boots, tanglefoot bags, sunrods, spring loaded gauntlets, and masterwork equipment and back up weapon are prefered. Danrin is a human warrior from Zhentil Keep. Given his strength and skills, he was recruited by the Zhentarim and excelled in a variety of roles. His last post was an elite strike team - essentially a Zhent sponsored adventuring party. Patron diety: NONE Danrin tries to keep a safe distance between himself and priests. He worship any diety and fears the dark gods. Of course, given the new status of Bane and the Zhentarim, this attitude could prove problematic. Perhaps Danrin remains in the Zhents. His skill at stealth and combat makes him a formidable opponent for do gooders like the Harpers. If aided by one of the many Zhentarim battlemages, he can be dangerous to those without the means to counter invisibility. He could become a mercenary warrior, leaving the Zhentarim because of the rise of fanatics and the organization's tendency to favor spell casters. He's likely to take various assigments that have one thing in common: high pay. Given the rewards of adventuring, he might travel with a group of would be heroes, working for as big a share as he can negociate and a daily fee. Given the reputation of his former associates, he might even forgo some pay to build up some social credit, in case his former alleigiance becomes known. Since his parting with the Zhents was likely less than amicable, any group that he joins might be in for a wild time. . . [/QUOTE]
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