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Victim's Gang O' Dudes
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<blockquote data-quote="Victim" data-source="post: 65636" data-attributes="member: 78"><p>Travanos</p><p>Human male</p><p>Patron: lathander</p><p>region waterdeep</p><p></p><p>Cleric 8 Divine Disciple 2</p><p></p><p>Str 13</p><p>Dex 8</p><p>con 14</p><p>int 12</p><p>wis 19 (21)</p><p>Cha 9</p><p></p><p>Spd 20 (40)</p><p>Ini: -1</p><p>AC: 23 (25)</p><p>Hp: 73</p><p>Att: +7/2, +9/+4 w/ mace +1, +7 mw lt. crossbow</p><p>Dmg: 1d8+2 or 1d8</p><p></p><p>Fort: +12</p><p>Will: +15</p><p>Reflex: +2 (cry)</p><p></p><p>Spellcasting Prodigy, Scribe Scroll, Cosmopolitan: Search, Craft Arms and Armor, Extend Spell.</p><p></p><p>Concentration +15, Diplomacy +4, Knowledge Arcana +5, Knowledge religion +11, Scry +3, Search +12, Spellcraft +10</p><p></p><p>Domains: Strength, Sun and Good </p><p></p><p>Turn undead (as level 8), 2 per day</p><p>Greater turning 1/day</p><p>Feat of Strength 1/day</p><p>+ casting level for Good spells</p><p>Sacred Defense +1</p><p>Divine Emissary</p><p></p><p>Stuff:</p><p></p><p>Periapt of Wisdom +2*</p><p>Helm of teleportation</p><p>Cloak of resistance +1*</p><p>Boots of Striding and Springing</p><p>+3 Full Plate*</p><p>+1 Shield of Daylight*</p><p></p><p>mace +1</p><p>Wand of CLW (1) 5 charges</p><p>Wand of CLW (1) 50 charges</p><p></p><p>Intelligent ring: see invis at will, Mobility, Featherfall, Uncanny dodge (barb 5), is lawfully aligned and speaks draconic and common, at minimum, can read.</p><p></p><p>Scrolls: Dispel magic* (5), Lesser Restoration* (3), Find traps* (3), Raise Dead* (9), Remove Curse* (5), Zone of Truth* (3), magic weapon (1), scroll of Restoration (7)</p><p></p><p>Potion of darkvision</p><p></p><p>*: items with this mark were created or modified by group members. Before undertaking our current adventure in the Heart of Nightfang Spire, the only items I had that I didn't start with or create were the scroll of magic weapon, ring and a potion of darkvision.</p><p></p><p></p><p>Holy Symbol</p><p>50ft rope</p><p>mw light crossbow</p><p>20 bolts</p><p>6 sunrods</p><p>rope, rations, mirror, scroll cases, soap, clothes, backpack, bedroll</p><p></p><p>Spells: Spell DC = 16 +spell level</p><p></p><p>0: 6</p><p>1: 6+1</p><p>2: 6+1</p><p>3: 4+1</p><p>4: 4+1</p><p>5: 3+1</p><p></p><p>Magic Vestment cast upon the shield is modifying AC.</p><p></p><p>Yes, I ended up getting many of the more expensive items such as the helm and ring. Yes, I need more scrolls, and probably a scroll bandolier thing.</p></blockquote><p></p>
[QUOTE="Victim, post: 65636, member: 78"] Travanos Human male Patron: lathander region waterdeep Cleric 8 Divine Disciple 2 Str 13 Dex 8 con 14 int 12 wis 19 (21) Cha 9 Spd 20 (40) Ini: -1 AC: 23 (25) Hp: 73 Att: +7/2, +9/+4 w/ mace +1, +7 mw lt. crossbow Dmg: 1d8+2 or 1d8 Fort: +12 Will: +15 Reflex: +2 (cry) Spellcasting Prodigy, Scribe Scroll, Cosmopolitan: Search, Craft Arms and Armor, Extend Spell. Concentration +15, Diplomacy +4, Knowledge Arcana +5, Knowledge religion +11, Scry +3, Search +12, Spellcraft +10 Domains: Strength, Sun and Good Turn undead (as level 8), 2 per day Greater turning 1/day Feat of Strength 1/day + casting level for Good spells Sacred Defense +1 Divine Emissary Stuff: Periapt of Wisdom +2* Helm of teleportation Cloak of resistance +1* Boots of Striding and Springing +3 Full Plate* +1 Shield of Daylight* mace +1 Wand of CLW (1) 5 charges Wand of CLW (1) 50 charges Intelligent ring: see invis at will, Mobility, Featherfall, Uncanny dodge (barb 5), is lawfully aligned and speaks draconic and common, at minimum, can read. Scrolls: Dispel magic* (5), Lesser Restoration* (3), Find traps* (3), Raise Dead* (9), Remove Curse* (5), Zone of Truth* (3), magic weapon (1), scroll of Restoration (7) Potion of darkvision *: items with this mark were created or modified by group members. Before undertaking our current adventure in the Heart of Nightfang Spire, the only items I had that I didn't start with or create were the scroll of magic weapon, ring and a potion of darkvision. Holy Symbol 50ft rope mw light crossbow 20 bolts 6 sunrods rope, rations, mirror, scroll cases, soap, clothes, backpack, bedroll Spells: Spell DC = 16 +spell level 0: 6 1: 6+1 2: 6+1 3: 4+1 4: 4+1 5: 3+1 Magic Vestment cast upon the shield is modifying AC. Yes, I ended up getting many of the more expensive items such as the helm and ring. Yes, I need more scrolls, and probably a scroll bandolier thing. [/QUOTE]
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