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<blockquote data-quote="drothgery" data-source="post: 3440199" data-attributes="member: 360"><p>I think that results in pretty serious balance problems. I'm leaving a few major caster classes (i.e. those that get 9 levels of spells/powers) in the game, and my experience with low magic item games says that major casters will dominate said games beyond very low levels if I don't do something to help the non-casters.</p><p></p><p></p><p></p><p>Exactly what I said. Basically, people who can make magic weapons are very rare, and are, with very few exceptions, high level archivists who work for the Church of the Silver Flame. Hence most magic weapons that are the kind of things the Church would want made; i.e. <em>holy</em> swords, bows, crossbows, and firearms. Anything else that's around is probably a pre-cataclysm antique, which a collector might sell, but finding one and arranging a purchase will probably be an adventurer in it's own right.</p></blockquote><p></p>
[QUOTE="drothgery, post: 3440199, member: 360"] I think that results in pretty serious balance problems. I'm leaving a few major caster classes (i.e. those that get 9 levels of spells/powers) in the game, and my experience with low magic item games says that major casters will dominate said games beyond very low levels if I don't do something to help the non-casters. Exactly what I said. Basically, people who can make magic weapons are very rare, and are, with very few exceptions, high level archivists who work for the Church of the Silver Flame. Hence most magic weapons that are the kind of things the Church would want made; i.e. [I]holy[/I] swords, bows, crossbows, and firearms. Anything else that's around is probably a pre-cataclysm antique, which a collector might sell, but finding one and arranging a purchase will probably be an adventurer in it's own right. [/QUOTE]
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