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Victorian Eberron (Recruiting Closed - looking for nonamazing)
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<blockquote data-quote="Einan" data-source="post: 3476684" data-attributes="member: 29893"><p>I'd like to pitch my hat into the ring.</p><p></p><p>I propose Horace Greer, a human scout who serves as a frontier guide for wealthy city-folk wanting to feel a little wild. He's a steely eyed man, who cultivates the image of a cold killer in order to keep the cityfolk happy. In actuality he's an awkward man who never much learned manners or social skills and keeps to the wild to avoid embarrassing himself too awfully. His parents were poor dirt farmers in the Maradal Principalities and he mostly avoids them, given that his father is a hopeless farmer who hides in the bottle and his mother is a retiring woman who would never dream of standing up to her abusive spouse. First chance he got, he bought himself a rifle and named her Ellora and took off into the wilds. </p><p></p><p>[sblock] Horace Greer</p><p></p><p>Male Human Scout 4</p><p>Lawful Neutral</p><p>Strength 10 (+0)</p><p>Dexterity 19 (+4)</p><p>Constitution 14 (+2)</p><p>Intelligence 10 (+0)</p><p>Wisdom 14 (+2)</p><p>Charisma 10 (+0)</p><p></p><p>Size: Medium</p><p>Height: 5' 10"</p><p>Weight: 170 lb</p><p>Skin: Tan</p><p>Eyes: Blue</p><p>Hair: Light Brown; Wavy</p><p></p><p>Total Hit Points: 31</p><p>Speed: 40 feet [scout] </p><p>Armor Class: 19 = 10 +4 [dexterity] + 5 [defense]</p><p>Touch AC: 14</p><p>Flat-footed: 10</p><p></p><p>Initiative modifier: +5 = +4 [dexterity] +1 [scout] </p><p>Fortitude save: +4 = 1 [base] +2 [constitution] +1 [scout] </p><p>Reflex save: +8 = 4 [base] +4 [dexterity] </p><p>Will save: +3 = 1 [base] +2 [wisdom] </p><p>Attack (handheld): +3 = 3 [base] </p><p>Attack (unarmed): +3 = 3 [base] </p><p>Attack (missile): +7 = 3 [base] +4 [dexterity] </p><p>Grapple check: +3 = 3 [base] </p><p>Region of Origin: Maradal Principalities</p><p>Languages: Common </p><p>Feats:</p><p>Point Blank Shot </p><p>Precise Shot </p><p>Quick Reload: Rifle</p><p>Weapon Focus x1 Weapon(s): Rifle</p><p>Track</p><p> </p><p>Traits: </p><p>Action Points: 7 (this level)</p><p>Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier</p><p>Balance Dex* 6 = +4 +2 [tumble] </p><p>Bluff Cha 0 = +0 </p><p>Climb Str* 7 = +0 +7 </p><p>Escape Artist Dex* 11 = +4 +7 </p><p>Heal Wis 2 = +2 </p><p>Hide Dex* 11 = +4 +7 </p><p>Jump Str* 6 = +0 +2 [tumble] +4 [speed 40] </p><p>Knowledge (nature) Int 9 = +0 +7 +2 [survival] </p><p>Listen Wis 9 = +2 +7 </p><p>Move Silently Dex* 11 = +4 +7 </p><p>Search Int 0 = +0 </p><p>Sense Motive Wis 2 = +2 </p><p>Spot Wis 9 = +2 +7 </p><p>Survival Wis 9 = +2 +7 </p><p>Swim Str** 0 = +0 </p><p>Tumble Dex* 11 = +4 +7 </p><p>Use Rope Dex 1 = +4 </p><p></p><p>* = check penalty for wearing armor</p><p>Escape Artist >=5 ranks gives +2 on use rope checks for bindings.</p><p>Know Nature >=5 ranks gives +2 on survival checks above ground.</p><p></p><p>Human</p><p>• Extra feat at first level (already included)</p><p>• Four extra skill points at first level (already included)</p><p>• One extra skill point at each additional level (already included)</p><p></p><p>Scout:</p><p>• Core class from "Complete Adventurer"</p><p>• Armor class bonuses after moving are not listed above.</p><p>• Level 1: Skirmish (+1d6), trapfinding, Track</p><p>• Level 2: Battle fortitude +1, uncanny dodge</p><p>• Level 3: Fast movement +10 feet, skirmish (1d6, +1 AC)</p><p>• Level 4: Bonus feat (already included)</p><p></p><p> Class HP rolled </p><p>Level 1: Scout 8 </p><p>Level 2: Scout 8 </p><p>Level 3: Scout 1 </p><p>Level 4: Scout 6 +1 to dexterity</p><p></p><p>Horace Greer's Equipment:</p><p>Mastercraft Rifle (Ellora)</p><p>Gear to come</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Einan, post: 3476684, member: 29893"] I'd like to pitch my hat into the ring. I propose Horace Greer, a human scout who serves as a frontier guide for wealthy city-folk wanting to feel a little wild. He's a steely eyed man, who cultivates the image of a cold killer in order to keep the cityfolk happy. In actuality he's an awkward man who never much learned manners or social skills and keeps to the wild to avoid embarrassing himself too awfully. His parents were poor dirt farmers in the Maradal Principalities and he mostly avoids them, given that his father is a hopeless farmer who hides in the bottle and his mother is a retiring woman who would never dream of standing up to her abusive spouse. First chance he got, he bought himself a rifle and named her Ellora and took off into the wilds. [sblock] Horace Greer Male Human Scout 4 Lawful Neutral Strength 10 (+0) Dexterity 19 (+4) Constitution 14 (+2) Intelligence 10 (+0) Wisdom 14 (+2) Charisma 10 (+0) Size: Medium Height: 5' 10" Weight: 170 lb Skin: Tan Eyes: Blue Hair: Light Brown; Wavy Total Hit Points: 31 Speed: 40 feet [scout] Armor Class: 19 = 10 +4 [dexterity] + 5 [defense] Touch AC: 14 Flat-footed: 10 Initiative modifier: +5 = +4 [dexterity] +1 [scout] Fortitude save: +4 = 1 [base] +2 [constitution] +1 [scout] Reflex save: +8 = 4 [base] +4 [dexterity] Will save: +3 = 1 [base] +2 [wisdom] Attack (handheld): +3 = 3 [base] Attack (unarmed): +3 = 3 [base] Attack (missile): +7 = 3 [base] +4 [dexterity] Grapple check: +3 = 3 [base] Region of Origin: Maradal Principalities Languages: Common Feats: Point Blank Shot Precise Shot Quick Reload: Rifle Weapon Focus x1 Weapon(s): Rifle Track Traits: Action Points: 7 (this level) Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Balance Dex* 6 = +4 +2 [tumble] Bluff Cha 0 = +0 Climb Str* 7 = +0 +7 Escape Artist Dex* 11 = +4 +7 Heal Wis 2 = +2 Hide Dex* 11 = +4 +7 Jump Str* 6 = +0 +2 [tumble] +4 [speed 40] Knowledge (nature) Int 9 = +0 +7 +2 [survival] Listen Wis 9 = +2 +7 Move Silently Dex* 11 = +4 +7 Search Int 0 = +0 Sense Motive Wis 2 = +2 Spot Wis 9 = +2 +7 Survival Wis 9 = +2 +7 Swim Str** 0 = +0 Tumble Dex* 11 = +4 +7 Use Rope Dex 1 = +4 * = check penalty for wearing armor Escape Artist >=5 ranks gives +2 on use rope checks for bindings. Know Nature >=5 ranks gives +2 on survival checks above ground. Human • Extra feat at first level (already included) • Four extra skill points at first level (already included) • One extra skill point at each additional level (already included) Scout: • Core class from "Complete Adventurer" • Armor class bonuses after moving are not listed above. • Level 1: Skirmish (+1d6), trapfinding, Track • Level 2: Battle fortitude +1, uncanny dodge • Level 3: Fast movement +10 feet, skirmish (1d6, +1 AC) • Level 4: Bonus feat (already included) Class HP rolled Level 1: Scout 8 Level 2: Scout 8 Level 3: Scout 1 Level 4: Scout 6 +1 to dexterity Horace Greer's Equipment: Mastercraft Rifle (Ellora) Gear to come [/sblock] [/QUOTE]
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