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Victorian Eberron (Recruiting Closed - looking for nonamazing)
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<blockquote data-quote="drothgery" data-source="post: 3490703" data-attributes="member: 360"><p>When I looked at the healer again, I realized that most of her class abilities</p><p>made very little sense once I changed her into a warmage-style spontaneous</p><p>caster. So I've almost completely rebuilt the healer's class abilities.</p><p></p><p>alignment: any nonevil</p><p>hit dice: d8</p><p>skill points: 4/level</p><p>class skills: concentration, craft, diplomacy, handle animal,</p><p> knowledge(nature), knowledge(religion), profession, sense motive,</p><p> spellcraft, survival</p><p>class defense bonus: poor</p><p>weapon and armor proficiency: simple weapons, no armor</p><p>spells: healers spontaneously cast any spell on their list, in the </p><p> manner of the dread necromancer or warmage</p><p></p><p>[code]</p><p>level bab fort ref will special spells per day</p><p>1 0 2 0 2 healing hands, 4/3</p><p> turn undead</p><p>2 1 3 0 3 skill focus(heal) 4/4</p><p>3 1 3 1 3 advanced learninging 5/4/3</p><p>4 2 4 1 4 effortless healing 5/4/4</p><p>5 2 4 1 4 - 5/5/4/3</p><p>6 3 5 2 5 advanced learning 5/5/4/4</p><p>7 3 5 2 5 - 6/5/5/4/3</p><p>8 4 6 2 6 bonus feat 6/5/5/4/4</p><p>9 4 6 3 6 - 6/6/5/5/4/3</p><p>10 5 7 3 7 - 6/6/5/5/4/4</p><p>11 5 7 3 7 advanced learning 6/6/6/5/5/4/3</p><p>12 6 8 4 8 - 6/6/6/5/5/4/4</p><p>13 6 8 4 8 - 6/6/6/6/5/5/4/3</p><p>14 7 9 4 9 bonus feat 6/6/6/6/5/5/4/4</p><p>15 7 9 5 9 - 6/6/6/6/6/5/5/4/3</p><p>16 8 10 5 10 Advanced learning 6/6/6/6/6/5/5/4/4</p><p>17 8 10 5 10 - 6/6/6/6/6/6/5/5/4/3</p><p>18 9 11 6 11 bonus feat 6/6/6/6/6/6/5/5/4/4</p><p>19 9 11 6 11 - 6/6/6/6/6/6/5/5/5/4</p><p>20 10 12 6 12 advanced learning 6/6/6/6/6/6/5/5/5/4</p><p>[/code]</p><p></p><p>healing hands (ex): whenever a healer casts a spell that cures hit point damage, </p><p> she adds her Cha modifier to the amount of damage healed. This only applies to</p><p> healer spells.</p><p>skill focus(heal): if the healer already has this feat, choose a different one.</p><p>advanced learning: each time she gains this ability, the healer can add one spell</p><p> to her list from the Good, Protection, or Sun domains; this spell can be a level</p><p> no higher than the highest-level spell she can cast</p><p>effortless healing (ex): casting conjuration[healing] spells does not provoke </p><p> an AoO. This only applies to healer spells.</p><p>bonus feat: choose one of the following feats - augment healing#, empower turning#,</p><p> quicken turning#, disciple of the sun#, sacred boost#, sacred healing#, </p><p> extra turning, improved turning, iron will, brew potion, font of life^, </p><p> indominatable soul2, ritual blessing2, divine fortune2, divine ward2, </p><p> sacred radiance2</p><p></p><p> # complete divine, ^ Heroes of Horror,2 PHB 2</p><p></p><p>healer spell list</p><p>* spell is in the Mini's handbook (also in Spell Compendium)</p><p>0: create water, cure minor wounds, deathwatch, detect magic, detect poision, </p><p> light, mending, purify food and drink, read magic</p><p>1: bless water, cure light wounds, goodberry, protection from evil, remove fear,</p><p> remove paralysis, sanctuary, speak with animals</p><p>2: calm emotions, cure moderate wounds, delay poison, gentle repose, </p><p> remove blindness/deafness, remove disease, lesser restoration</p><p>3: close wounds*, create food and water, cure serious wounds, neutralize poison,</p><p> remove curse, restoration, status</p><p>4: cure critical wounds, death ward, freedom of movement, mass cure light wounds,</p><p> panacea*</p><p>5: atonement, break enchantment, mass cure moderate wounds, raise dead, </p><p> revivify*, stone to flesh, true seeing</p><p>6: greater restoration, heal, heroes' feast, mass cure serious wounds, regenerate</p><p>7: mass cure critical wounds, repulsion, resurrection</p><p>8: discern location, holy aura, mass heal</p><p>9: foresight, gate, true resurrection</p></blockquote><p></p>
[QUOTE="drothgery, post: 3490703, member: 360"] When I looked at the healer again, I realized that most of her class abilities made very little sense once I changed her into a warmage-style spontaneous caster. So I've almost completely rebuilt the healer's class abilities. alignment: any nonevil hit dice: d8 skill points: 4/level class skills: concentration, craft, diplomacy, handle animal, knowledge(nature), knowledge(religion), profession, sense motive, spellcraft, survival class defense bonus: poor weapon and armor proficiency: simple weapons, no armor spells: healers spontaneously cast any spell on their list, in the manner of the dread necromancer or warmage [code] level bab fort ref will special spells per day 1 0 2 0 2 healing hands, 4/3 turn undead 2 1 3 0 3 skill focus(heal) 4/4 3 1 3 1 3 advanced learninging 5/4/3 4 2 4 1 4 effortless healing 5/4/4 5 2 4 1 4 - 5/5/4/3 6 3 5 2 5 advanced learning 5/5/4/4 7 3 5 2 5 - 6/5/5/4/3 8 4 6 2 6 bonus feat 6/5/5/4/4 9 4 6 3 6 - 6/6/5/5/4/3 10 5 7 3 7 - 6/6/5/5/4/4 11 5 7 3 7 advanced learning 6/6/6/5/5/4/3 12 6 8 4 8 - 6/6/6/5/5/4/4 13 6 8 4 8 - 6/6/6/6/5/5/4/3 14 7 9 4 9 bonus feat 6/6/6/6/5/5/4/4 15 7 9 5 9 - 6/6/6/6/6/5/5/4/3 16 8 10 5 10 Advanced learning 6/6/6/6/6/5/5/4/4 17 8 10 5 10 - 6/6/6/6/6/6/5/5/4/3 18 9 11 6 11 bonus feat 6/6/6/6/6/6/5/5/4/4 19 9 11 6 11 - 6/6/6/6/6/6/5/5/5/4 20 10 12 6 12 advanced learning 6/6/6/6/6/6/5/5/5/4 [/code] healing hands (ex): whenever a healer casts a spell that cures hit point damage, she adds her Cha modifier to the amount of damage healed. This only applies to healer spells. skill focus(heal): if the healer already has this feat, choose a different one. advanced learning: each time she gains this ability, the healer can add one spell to her list from the Good, Protection, or Sun domains; this spell can be a level no higher than the highest-level spell she can cast effortless healing (ex): casting conjuration[healing] spells does not provoke an AoO. This only applies to healer spells. bonus feat: choose one of the following feats - augment healing#, empower turning#, quicken turning#, disciple of the sun#, sacred boost#, sacred healing#, extra turning, improved turning, iron will, brew potion, font of life^, indominatable soul2, ritual blessing2, divine fortune2, divine ward2, sacred radiance2 # complete divine, ^ Heroes of Horror,2 PHB 2 healer spell list * spell is in the Mini's handbook (also in Spell Compendium) 0: create water, cure minor wounds, deathwatch, detect magic, detect poision, light, mending, purify food and drink, read magic 1: bless water, cure light wounds, goodberry, protection from evil, remove fear, remove paralysis, sanctuary, speak with animals 2: calm emotions, cure moderate wounds, delay poison, gentle repose, remove blindness/deafness, remove disease, lesser restoration 3: close wounds*, create food and water, cure serious wounds, neutralize poison, remove curse, restoration, status 4: cure critical wounds, death ward, freedom of movement, mass cure light wounds, panacea* 5: atonement, break enchantment, mass cure moderate wounds, raise dead, revivify*, stone to flesh, true seeing 6: greater restoration, heal, heroes' feast, mass cure serious wounds, regenerate 7: mass cure critical wounds, repulsion, resurrection 8: discern location, holy aura, mass heal 9: foresight, gate, true resurrection [/QUOTE]
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