Victorian Era Adventure

Gomez

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I normally run Call of Cthulhu d20 games. While I love the settings (roaring 20's or modern day) and the horror elements. I want to try something more heroic and adventureous. I am a fan of the late British Victorian age. Movies such as: The Charge of the Light Brigade, The Four Feathers, The Ghost and the Darkness, Khartoum,
20,000 Leagues under the Sea, Bengal Lancers, The Man Who Would Be King, Zulu, King Solomon's Mines, Gunga Din, etc....
have really stirred my imagination.

So I have been thinking how to run an Action/Adventure game set in this genre. (Victorian Pulp?) I know that there is a d20 Past in the works. But I was wondering if I could mix some of the game systems that I already have to make it work. I am thinking about combining Sidewinder: Recoiled with Adventure! d20.

Any thoughts or suggestions?

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Several months ago I started working on a campaign setting, Africa Incognita, for use with d20 Modern/Past - it was inspired by Source of the Nile, the old Discovery/Avalon Hill boardgame. The characters would be explorers probing the heart of the mythic Dark Continent of H. Rider Haggard, C.J. Cutliffe Hyne, Joseph Conrad, P.C. Wren, and Rudyard Kipling. Frustrated with the Modern magic systems and impatient to get the game started, I scrapped writing it up as d20 Modern/Past and instead prepared to run the campaign using Mutants and Masterminds instead. Our tabletop group plans on playing our first Africa Incognita adventure sometime in the next month or so, when we reach a good point to take a break from our regular Modern game.

I still wanted to put something together for d20 Past, however, so I decided to try a more historical game, without the fantasy trappings, and started working on what I'm tentatively calling The Great Game, inspired by the clash of empires, Russian and British, in Central Asia in the 19th century. So far I've devoted most of my time studying the historical "Great Game" (the Russians refered to it as the "Tournament of Shadows") as well as re-reading Kipling's Kim and Talbot Mundy's King - of the Khyber Rifles and Caves of Terror, novels set in and around the period.

As far as the game system goes, I honestly don't expect d20 Past to provide me with everything I need to play the game I want, so I'm finishing the fifteen or so AdCs that I started working on originally for Africa Incognita for use with The Great Game. As of right now I plan to use material from Sidewinder: Recoiled as well - a couple of AdCs and some of the skills and feats will translate very well to this campaign-setting. As a result the system likely will be a blend of d20 Modern/Past, S:R, and a batch of homebrew.

I'm not familiar with d20 Adventure, so I couldn't tell you if that would be useful or not. I imagine Grim Tales would work well with this genre, too.

My goal is to have the first Great Game adventure ready by March - I picture a Russian spy sneaking into the palace of the Khan of Khiva, a British royal engineer exploring the snowy Pamirs, Baluchi tribesmen preying on caravans in the Bolan Pass, Turcoman slavers selling their human wares in the bazaar of Bokhara, Indian sepoys holding a lonely outpost on the Afghan frontier, Persian merchants gathered in the caravanserai of Tashkent...
 

Gomez said:
Movies such as: The Charge of the Light Brigade....

This is from the Crimean War - but I agree with your concept. You should check out Pagan's Victorian book.

I imagine you've read Hopkirk's The Great Game, Shaman - I'd play in this setting in a second (I actually made a Great Game scenario for the computer game Civilization II).
 

I think Grim Tales would work for this. It is designed to be a heroic type game while being tied to grittiness (all of which is scaleable). Classes are based on the d20 Modern classes but have been tweaked, and the book provides rules to run a d20 game in any era.

Have not read Adventure! d20, so I have no idea if this is just is good or not.
 

Were you thinking specifically D20?

If not, the best victorian RPG was and continues to be Space:1889!

Hell, you could probably run the setting itself on the Adventure!D20 engine.

Nisarg
 

Committed Hero said:
This is from the Crimean War - but I agree with your concept. You should check out Pagan's Victorian book.

Err, which book is this? I'm fairly intimate with most of the Pagan books (as I own them)--which title are you talking about?
 

Wraith Form said:
Err, which book is this? I'm fairly intimate with most of the Pagan books (as I own them)--which title are you talking about?

Maybe he is talking about Pagen's The Golden Dawn.
 

Nisarg said:
Were you thinking specifically D20?

If not, the best victorian RPG was and continues to be Space:1889!

Hell, you could probably run the setting itself on the Adventure!D20 engine.

Nisarg


I love Space:1889. Great setting but the rules where a bit clunkly. I would really like to see a d20 version of it.
 


Just a suggestion for more source material read RE Howards El-Borak stories.

El-Borak is Francis Xavier Gordon a Texan, ex-Gunfighter in Afghanistan/Middle East

(ps El-Borak knows Lawrence of Arabia and so spans over into WWI, but as a Gunfighter having adventures in Afghanistan the storys are great fodder)
 

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