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Victorian Steampunk Monster Hunters - Best System?
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<blockquote data-quote="Psychotic Jim" data-source="post: 4369133" data-attributes="member: 547"><p>I'm not familiar with any of those systems except for M&M, but I feel it has a fairly good support of building custum steamtech devices with the Inventor and Artificer feats as well as Devices.  If you're into more heroic/cinematic action, M&M might work well for you. The <em>Worlds of Freedom</em> sourcebook has a chapter on heroes by Gaslight with a number of archetypes (mostly nonpowered, though most also don't meet their caps) as well as rules for inventing technology that was beyond the capability of the time and social class rank.  Whatever rules system you get, you might want to pick up the <em>Masque of the Red Death</em> ravenloft supplement for a few good ideas on a more horrific game, though the rules of the supplement itself are fairly glitchy.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 4369133, member: 547"] I'm not familiar with any of those systems except for M&M, but I feel it has a fairly good support of building custum steamtech devices with the Inventor and Artificer feats as well as Devices. If you're into more heroic/cinematic action, M&M might work well for you. The [I]Worlds of Freedom[/I] sourcebook has a chapter on heroes by Gaslight with a number of archetypes (mostly nonpowered, though most also don't meet their caps) as well as rules for inventing technology that was beyond the capability of the time and social class rank. Whatever rules system you get, you might want to pick up the [I]Masque of the Red Death[/I] ravenloft supplement for a few good ideas on a more horrific game, though the rules of the supplement itself are fairly glitchy. [/QUOTE]
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