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Victories and No Defeats in D&D
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<blockquote data-quote="Rhenny" data-source="post: 5841525" data-attributes="member: 18333"><p>Great example JohnSnow (can't xp you yet). I also like what Savage Wombat said. </p><p></p><p>It is important to think about foes and build into the encounter what will happen if the PCs lose. Also, what will happen if the PCs kill the leader of the group quickly, or if there is only 1 or 2 foes left, or if the PCs look like they are going to fall. In some encounters, the foes could offer terms of surrender, or just leave the group for dead. They may need to get somewhere else in a hurry so once they defeat the party, they just move on like a horde on the march.</p><p></p><p>One thing I like about Skill Challenges (I know they are probably gone in 5e - replaced by Complex Skill Checks most likely), is that often, my players would fail them, so I would have to narrate the story differently to add a complication to the story. I really liked that. Sometimes it really helped make the story more interesting and more like the fictional stories we love. For example, when the party could not convince a paranoid mayor of a plague infested town that they could help the town, the mayor sent them away and made them prove themselves. They ended up killing an Orc leader from a raiding party that was badgering the town, and they cut off the Orc leader's head and brought it back to the mayor as evidence of their commitment. None of that was scripted, but because they failed the skill challenge, that's what evolved.</p><p></p><p>I guess, failed combats could also lead to plot twists other than TPK - Start Again.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 5841525, member: 18333"] Great example JohnSnow (can't xp you yet). I also like what Savage Wombat said. It is important to think about foes and build into the encounter what will happen if the PCs lose. Also, what will happen if the PCs kill the leader of the group quickly, or if there is only 1 or 2 foes left, or if the PCs look like they are going to fall. In some encounters, the foes could offer terms of surrender, or just leave the group for dead. They may need to get somewhere else in a hurry so once they defeat the party, they just move on like a horde on the march. One thing I like about Skill Challenges (I know they are probably gone in 5e - replaced by Complex Skill Checks most likely), is that often, my players would fail them, so I would have to narrate the story differently to add a complication to the story. I really liked that. Sometimes it really helped make the story more interesting and more like the fictional stories we love. For example, when the party could not convince a paranoid mayor of a plague infested town that they could help the town, the mayor sent them away and made them prove themselves. They ended up killing an Orc leader from a raiding party that was badgering the town, and they cut off the Orc leader's head and brought it back to the mayor as evidence of their commitment. None of that was scripted, but because they failed the skill challenge, that's what evolved. I guess, failed combats could also lead to plot twists other than TPK - Start Again. [/QUOTE]
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