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Victories and No Defeats in D&D
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<blockquote data-quote="am181d" data-source="post: 5843770" data-attributes="member: 3576"><p>One of my objections to the way that D&D adventures are normally structured is that I don't buy AT ALL that 99% of all bad guys would fight to the death. If you're a bandit and a band of adventurers are mowing through your crew, are you going to keep fighting and die too or are you going to run? Even dumb animals are likely to take the hint and run away. </p><p></p><p>By the same token, most players are TERRIBLE about knowing when to retreat or surrender. I see this as related. If DM's provide examples of enemies that will retreat or surrender when things turn against them, then players will be more likely to think to do the same.</p><p></p><p>I will concede that part of this is down to how the rules are structured. It is REALLY hard to run away if you don't have a movement or concealment-based spell or magic item. It'd almost be MORE realistic to collapse everything down to an "Escape" roll, where if you roll well enough you're able to escape to no further harm...</p></blockquote><p></p>
[QUOTE="am181d, post: 5843770, member: 3576"] One of my objections to the way that D&D adventures are normally structured is that I don't buy AT ALL that 99% of all bad guys would fight to the death. If you're a bandit and a band of adventurers are mowing through your crew, are you going to keep fighting and die too or are you going to run? Even dumb animals are likely to take the hint and run away. By the same token, most players are TERRIBLE about knowing when to retreat or surrender. I see this as related. If DM's provide examples of enemies that will retreat or surrender when things turn against them, then players will be more likely to think to do the same. I will concede that part of this is down to how the rules are structured. It is REALLY hard to run away if you don't have a movement or concealment-based spell or magic item. It'd almost be MORE realistic to collapse everything down to an "Escape" roll, where if you roll well enough you're able to escape to no further harm... [/QUOTE]
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Victories and No Defeats in D&D
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