Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Victories and No Defeats in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5843990" data-attributes="member: 42582"><p>Terrific post.</p><p></p><p></p><p></p><p>I don't agree with this. It's possible for a game to make room for, and even encourage, losses of the sort the OP talks about without requiring railroading. It's about the action resolution mechanics, in combination with the advice on adjudicating them.</p><p></p><p>I very strongly disagree with this. What counts as success, failure, game-ending failure, etc is hugely dependent on the mechanics and processes of action resolution. Playstyle can be a factor, but mechanics and adjudication are key.</p><p></p><p></p><p>I agree with this. It illustrates exactly what those features of D&D action resolution adjudication and mechanics are that tend to push against "losses" of the sort the OP mentioned (and I put "losses" in inverted commas because from the point of view of the players, as opposed to the PCs, these aren't necessarily losses - they still get to play their PCs engaged in exciting adventures).</p><p></p><p>Good identification of areas where the mechanics could be strengthened.</p><p></p><p>Good point, and shows how mechanics (I'm thinking especially of 4e mechanics) can support story structure.</p><p></p><p></p><p></p><p>In 4e it's not even fudging - 0 hp = unconscious is explicity permitted in the rules. That's one thing I like about 4e - and I have done exactly what JohnSnow described, having the defeated PCs captured by goblins.</p><p></p><p>Why?</p></blockquote><p></p>
[QUOTE="pemerton, post: 5843990, member: 42582"] Terrific post. I don't agree with this. It's possible for a game to make room for, and even encourage, losses of the sort the OP talks about without requiring railroading. It's about the action resolution mechanics, in combination with the advice on adjudicating them. I very strongly disagree with this. What counts as success, failure, game-ending failure, etc is hugely dependent on the mechanics and processes of action resolution. Playstyle can be a factor, but mechanics and adjudication are key. I agree with this. It illustrates exactly what those features of D&D action resolution adjudication and mechanics are that tend to push against "losses" of the sort the OP mentioned (and I put "losses" in inverted commas because from the point of view of the players, as opposed to the PCs, these aren't necessarily losses - they still get to play their PCs engaged in exciting adventures). Good identification of areas where the mechanics could be strengthened. Good point, and shows how mechanics (I'm thinking especially of 4e mechanics) can support story structure. In 4e it's not even fudging - 0 hp = unconscious is explicity permitted in the rules. That's one thing I like about 4e - and I have done exactly what JohnSnow described, having the defeated PCs captured by goblins. Why? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Victories and No Defeats in D&D
Top