Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Victories and No Defeats in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zustiur" data-source="post: 5847156" data-attributes="member: 1544"><p>And this is where random encounters played a big part. If every encounter is tied to the story, then there are no encounters where the only goal is survival. If survival is the only goal, retreat is a sensible choice. If you have to fight the encounter for <em>any</em> reason, players will stay and fight instead of running.</p><p></p><p>Fixing this isn't about fixing the rules. As we've discussed here, it's as much about play groups as anything else. The best way of influencing play groups is to put examples and comments into the DMG. If the DM finds the game in that kind of situation, he suddenly has someone else's experience/example to fall back on, instead of just continuing the fight to the death.</p><p>This is where you'd then expand on alignment and intelligent behaviour. Surrendering to an owlbear will just get you killed. Fleeing from it's lair might be all that it wanted in the first place (get away from my babies!). Surrendering to a chaotic evil phsychopath is likely to get you killed. Surrendering to a lawful evil BBEG will probably get you stripped of your equipment.</p><p></p><p>And so on.</p><p></p><p>Yes, and failing that, roleplay guidelines for the DM. Provide some ideas and suggestions on how to handle these situations. I can't think of any DMG that actually mentions what to do if the party is caught in one of these situations.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 5847156, member: 1544"] And this is where random encounters played a big part. If every encounter is tied to the story, then there are no encounters where the only goal is survival. If survival is the only goal, retreat is a sensible choice. If you have to fight the encounter for [I]any[/I] reason, players will stay and fight instead of running. Fixing this isn't about fixing the rules. As we've discussed here, it's as much about play groups as anything else. The best way of influencing play groups is to put examples and comments into the DMG. If the DM finds the game in that kind of situation, he suddenly has someone else's experience/example to fall back on, instead of just continuing the fight to the death. This is where you'd then expand on alignment and intelligent behaviour. Surrendering to an owlbear will just get you killed. Fleeing from it's lair might be all that it wanted in the first place (get away from my babies!). Surrendering to a chaotic evil phsychopath is likely to get you killed. Surrendering to a lawful evil BBEG will probably get you stripped of your equipment. And so on. Yes, and failing that, roleplay guidelines for the DM. Provide some ideas and suggestions on how to handle these situations. I can't think of any DMG that actually mentions what to do if the party is caught in one of these situations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Victories and No Defeats in D&D
Top