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<blockquote data-quote="RangerWickett" data-source="post: 5234588" data-attributes="member: 63"><p>Someone linked this to me: <a href="http://g4tv.com/thefeed/blog/post/702668/dice-2010-video-design-outside-the-box.html" target="_blank">Is Your Life Just One Big RPG? -- Mind-Blowing Speech From DICE 2010 - G4tv.com</a></p><p></p><p>(I would prefer a less cynical version than what this video presents. His idea are heavily skewed toward ways for advertising agencies and such to make you do what they want. I want to put a more noble hand on the rudder, to encourage folks to make good decisions for society, not just corporations.)</p><p></p><p>Desert Gled, that's a good point about people repeating all the same stuff, but can be easily dealt with. Some achievements that we want to encourage everyone to do (healthy weight, doing your homework) are equally valuable to everyone, but ones that are more personal (build a boat, write a volume of sonnets, I dunno) have their values slowly reduced the more people do them. So folks will be encouraged to get the greater rewards by doing less common things.</p><p></p><p>I agree that accomplishing your own goals is more gratifying than just doing what someone tells you. But my point is that it's possible to use dinky rewards to slowly move people toward certain behaviors. Yeah, what you pursue is your decision, but we're making it so that you're more rewarded for choosing something productive, instead of Farmville.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5234588, member: 63"] Someone linked this to me: [url=http://g4tv.com/thefeed/blog/post/702668/dice-2010-video-design-outside-the-box.html]Is Your Life Just One Big RPG? -- Mind-Blowing Speech From DICE 2010 - G4tv.com[/url] (I would prefer a less cynical version than what this video presents. His idea are heavily skewed toward ways for advertising agencies and such to make you do what they want. I want to put a more noble hand on the rudder, to encourage folks to make good decisions for society, not just corporations.) Desert Gled, that's a good point about people repeating all the same stuff, but can be easily dealt with. Some achievements that we want to encourage everyone to do (healthy weight, doing your homework) are equally valuable to everyone, but ones that are more personal (build a boat, write a volume of sonnets, I dunno) have their values slowly reduced the more people do them. So folks will be encouraged to get the greater rewards by doing less common things. I agree that accomplishing your own goals is more gratifying than just doing what someone tells you. But my point is that it's possible to use dinky rewards to slowly move people toward certain behaviors. Yeah, what you pursue is your decision, but we're making it so that you're more rewarded for choosing something productive, instead of Farmville. [/QUOTE]
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