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Video Game Character Conversion Thread.
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5636105" data-attributes="member: 35909"><p>Oh, I made my own versions of Ryu and Ken from Street Fighter, along with Sakura and Eliza for an arena fight once!</p><p></p><p>[sblock]Ryu</p><p>Human Swordsage 6</p><p>HP: 42 (6d8 +12)</p><p>AC: 21 (10 +5 armor +3 wis +3 dex) (+1 w/ move)</p><p>Touch: 16 (+1 w/ move); FF: 18</p><p>Saves: Fortitude +4, Reflex +8, Will +8</p><p>Str 14, Dex 16, Con 14, Int 10, Wis 16, Cha 8</p><p>BAB +4, Grapple +6, Init +5</p><p>Falchion +8 melee (2d4 +4, 18-20/x2) (+1 fire w/ move)</p><p></p><p>Maneuvers (IL 6, 11 known, 7 readied):</p><p>1 Distracting Ember (DW, Boost) R</p><p>1 Burning Blade (DW, Boost) R</p><p>1 Sudden Leap (TC, Boost) R</p><p>1 Charging Minotaur (SD, Strike)</p><p>1 Counter Charge (SS, Counter)</p><p>2 Flashing Sun (DW, Strike)</p><p>2 Fire Riposte (DW, Counter) R</p><p>2 Claw at the Moon (TC, Strike)</p><p>3 Fan the Flames (DW, Strike) R</p><p>3 Death Mark (DW, Strike, DC 16) R</p><p>3 Mind Over Body (DM, Counter) R</p><p>Items: Mountain Hammer, Emerald Razor</p><p>Stances:</p><p>1 Flame’s Blessing (Fire Resistance 10) R</p><p>1 Step of the Wind (ignore difficult terrain, bonuses)</p><p>3 Holocaust Cloak (Attackers take 5 fire damage)</p><p></p><p>Class Features: Quick to Act +2, AC Bonus, Weapon Focus (DW), Insightful Strikes (DW)</p><p>Feats (4): Adaptive Style, Extra Readied Maneuver, Desert Wind Dodge, Desert Fire (+1d6 skirmish on DW strikes)</p><p></p><p>Skills (ranks +ability +synergy +other):</p><p>Concentrate +11 (9 +2)</p><p>Jump +13 (9 +2 +2)</p><p>Know Local +9 (9)</p><p>Listen +12 (9 +3)</p><p>Martial Lore +9 (9) (+2 DW)</p><p>Sense Motive +12 (9 +3)</p><p>Tumble +14 (9 +3 +2)</p><p></p><p>Gear: Novice DM Ring, +1 Falchion, +1 Chainshirt, Novice SD Belt</p><p></p><p>Ken Masters</p><p>Whisper Gnome Swordsage 6</p><p>HP: 48 (6d8 +18)</p><p>AC: 23 (10 +5 armor +3 wis +4 dex +1 size) (+1 or 4 w/ move)</p><p>Touch: 18 (+1 or 4 w/ move); FF: 19</p><p>Saves: Fortitude +5, Reflex +9, Will +8</p><p>Str 12, Dex 18, Con 16, Int 10, Wis 16, Cha 6</p><p>BAB +4, Grapple +1, Init +6</p><p>Shortsword +11 melee (1d4 +5, 19-20/x2)</p><p></p><p>Maneuvers (IL 6, 11 known, 6 readied):</p><p>1 Distracting Ember (DW, Boost) R</p><p>1 Wolf Fang Strike (TC, Strike)</p><p>1 Sudden Leap (TC, Boost) R</p><p>1 Shadow Blade Tech (SH, Strike)</p><p>1 Counter Charge (SS, Counter) R</p><p>2 Cloak of Deception (SH, Boost) R</p><p>2 Fire Riposte (DW, Counter)</p><p>2 Claw at the Moon (TC, Strike)</p><p>3 Shadow Garrote (SH, Strike) R</p><p>3 Soaring Raptor Strike (TC, Strike) R</p><p>3 Shadow Jaunt (SH, Boost)</p><p>Items: Cloak of Deception, Disarming Strike</p><p>Stances:</p><p>1 Child of Shadow (move 10 ft: gain 20% miss chance)</p><p>1 Step of the Wind (ignore difficult terrain, bonuses)</p><p>3 Assassin’s Stance (+2d6 SA damage) R</p><p></p><p>Class Features: Quick to Act +2, AC Bonus, Weapon Focus (SH), Insightful Strikes (SH)</p><p>Feats: Shadow Blade, Weapon Finesse, Adaptive Style, Desert Wind Dodge, Titan Fighting</p><p>Flaws: Shaky, Poor Reflexes</p><p></p><p>Skills (rank +ability +synergy +other):</p><p>Balance +15 (9 +4 +2)</p><p>Concentrate +12 (9 +3)</p><p>Hide +21 (9 +4 +0 +8)</p><p>Jump +15 (9 +4* +2)</p><p>Move Silently +17 (9 +4 +0 +4)</p><p>Tumble +15 (9 +4 +2)</p><p></p><p>Gear: Masterwork Small Shortsword, +1 Small Chainshirt, Boots of Agile Leaping, Novice IH Vest, Novice SH Gloves</p><p></p><p></p><p>Sakura</p><p>Human Kineticist 3</p><p>HP: 21 (3d4 +12) (+20 vigor)</p><p>AC: 17 (10 +4 armor +2 dex +1 shield)</p><p>Touch: 12; FF: 15</p><p>Saves: Fortitude +3, Reflex +3, Will +3</p><p>Str 10, Dex 14, Con 14, Int 18, Wis 10, Cha 8</p><p>BAB +1, Grapple +1, Init +2</p><p></p><p>Feats: Psionic Body, Overchannel, Talented, Fiery Burst (2d6, DC 16)</p><p></p><p>Psionics (ML 3, 17 PP [3 spent on Fiery Burst]):</p><p>Level 1, DC 15: Grease, Demoralize, Vigor, Hammer, Control Flames</p><p>Level 2, DC 16: Energy Missile, Specified Energy Adaptation</p><p></p><p>Skills (rank +ability +synergy +other):</p><p>Autohypnosis +8 (6 +0 +2)</p><p>Concentrate +8 (6 +2)</p><p>Know Arcana +10 (6 +4)</p><p>Know Nature +10 (6 +4)</p><p>Know Psionics +10 (6 +4)</p><p>Psicraft +12 (6 +4 +2) (+2 Kinesis)</p><p>Tumble +5 (3 +2)</p><p>Gear: +1 Studded Leather, Masterwork Buckler, Power Stone of Deja Vu, Power Stone of Deceleration, Power Stone of Synesthete, Eternal Dorje of Entangling Ectoplasm</p><p></p><p></p><p>Eliza</p><p>Whisper Gnome Warlock 3</p><p>HP: 26 (3d6 +9)</p><p>AC: 20 (10 +5 armor +3 dex +1 shield +1 size)</p><p>Touch: 14; FF: 17</p><p>Saves: Fortitude +4, Reflex +4, Will +3</p><p>Str 10, Dex 16, Con 16, Int 12, Wis 10, Cha 14</p><p>BAB +2, Grapple -2, Init +3</p><p></p><p>Feats: Point Blank Shot, Precise Shot</p><p>Class: Eldritch Blast 2d6, Detect Magic (at will), DR 1/cold iron</p><p>Invocations:</p><p>Frightful Blast (DC 14): Victim becomes shaken for 1 minute</p><p>Spiderwalk: Climb at 20 ft speed, retain AC, no effect from webs</p><p></p><p>Skills (rank +ability +synergy +other):</p><p>Concentrate +9 (6 +3)</p><p>Spellcraft +7 (6 +1)</p><p>UMD +8 (6 +2)</p><p>Gear: +1 Small Chainshirt, Masterwork Light Steel Shield, Eternal Wand of Benign CLW, Scroll of Benign Transposition, Scroll of Lesser Orb of Acid, Scroll of Expeditious Retreat</p><p>[/sblock]</p><p></p><p>Before fighting all four at once in a very grueling battle, I had the party encounter and fight Dan Hibiki, used as a joke fight. Because, well....he had no real way of greivously hurting them. Just annoying them with boasts and taunting, which he did well at. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[sblock]Dan</p><p>Human Warrior 6</p><p>HP: 42 (6d8 +12)</p><p>AC: 12 (10 +1 armor +2 dex -1 flaw)</p><p>Touch: 11; FF: 10</p><p>Saves: Fortitude +7, Reflex +4, Will +1</p><p>Str 14 (16), Dex 14, Con 14, Int 8, Wis 8, Cha 14 (16)</p><p>BAB +6, Grapple +9, Init +2</p><p>Unarmed +9/+4 (1d3 +3, 20/x2, Bludgeoning, Lethal/nonlethal)</p><p></p><p>Feats: Improved Unarmed Strike, Frightful Presence (DC 16), Intimidating Strike, Skill Focus (Intimidate), Goad (DC 16)</p><p>Flaws: Vulnerable</p><p>Skills (rank +ability +synergy +other):</p><p>Bluff +10 (7 +3)</p><p>Intimidate +17 (9 +3 +2 +3)</p><p>Trick: Never Outnumbered</p><p>Gear: Belt of Strength +2, Cloak of Charisma +2, Padded Armor</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5636105, member: 35909"] Oh, I made my own versions of Ryu and Ken from Street Fighter, along with Sakura and Eliza for an arena fight once! [sblock]Ryu Human Swordsage 6 HP: 42 (6d8 +12) AC: 21 (10 +5 armor +3 wis +3 dex) (+1 w/ move) Touch: 16 (+1 w/ move); FF: 18 Saves: Fortitude +4, Reflex +8, Will +8 Str 14, Dex 16, Con 14, Int 10, Wis 16, Cha 8 BAB +4, Grapple +6, Init +5 Falchion +8 melee (2d4 +4, 18-20/x2) (+1 fire w/ move) Maneuvers (IL 6, 11 known, 7 readied): 1 Distracting Ember (DW, Boost) R 1 Burning Blade (DW, Boost) R 1 Sudden Leap (TC, Boost) R 1 Charging Minotaur (SD, Strike) 1 Counter Charge (SS, Counter) 2 Flashing Sun (DW, Strike) 2 Fire Riposte (DW, Counter) R 2 Claw at the Moon (TC, Strike) 3 Fan the Flames (DW, Strike) R 3 Death Mark (DW, Strike, DC 16) R 3 Mind Over Body (DM, Counter) R Items: Mountain Hammer, Emerald Razor Stances: 1 Flame’s Blessing (Fire Resistance 10) R 1 Step of the Wind (ignore difficult terrain, bonuses) 3 Holocaust Cloak (Attackers take 5 fire damage) Class Features: Quick to Act +2, AC Bonus, Weapon Focus (DW), Insightful Strikes (DW) Feats (4): Adaptive Style, Extra Readied Maneuver, Desert Wind Dodge, Desert Fire (+1d6 skirmish on DW strikes) Skills (ranks +ability +synergy +other): Concentrate +11 (9 +2) Jump +13 (9 +2 +2) Know Local +9 (9) Listen +12 (9 +3) Martial Lore +9 (9) (+2 DW) Sense Motive +12 (9 +3) Tumble +14 (9 +3 +2) Gear: Novice DM Ring, +1 Falchion, +1 Chainshirt, Novice SD Belt Ken Masters Whisper Gnome Swordsage 6 HP: 48 (6d8 +18) AC: 23 (10 +5 armor +3 wis +4 dex +1 size) (+1 or 4 w/ move) Touch: 18 (+1 or 4 w/ move); FF: 19 Saves: Fortitude +5, Reflex +9, Will +8 Str 12, Dex 18, Con 16, Int 10, Wis 16, Cha 6 BAB +4, Grapple +1, Init +6 Shortsword +11 melee (1d4 +5, 19-20/x2) Maneuvers (IL 6, 11 known, 6 readied): 1 Distracting Ember (DW, Boost) R 1 Wolf Fang Strike (TC, Strike) 1 Sudden Leap (TC, Boost) R 1 Shadow Blade Tech (SH, Strike) 1 Counter Charge (SS, Counter) R 2 Cloak of Deception (SH, Boost) R 2 Fire Riposte (DW, Counter) 2 Claw at the Moon (TC, Strike) 3 Shadow Garrote (SH, Strike) R 3 Soaring Raptor Strike (TC, Strike) R 3 Shadow Jaunt (SH, Boost) Items: Cloak of Deception, Disarming Strike Stances: 1 Child of Shadow (move 10 ft: gain 20% miss chance) 1 Step of the Wind (ignore difficult terrain, bonuses) 3 Assassin’s Stance (+2d6 SA damage) R Class Features: Quick to Act +2, AC Bonus, Weapon Focus (SH), Insightful Strikes (SH) Feats: Shadow Blade, Weapon Finesse, Adaptive Style, Desert Wind Dodge, Titan Fighting Flaws: Shaky, Poor Reflexes Skills (rank +ability +synergy +other): Balance +15 (9 +4 +2) Concentrate +12 (9 +3) Hide +21 (9 +4 +0 +8) Jump +15 (9 +4* +2) Move Silently +17 (9 +4 +0 +4) Tumble +15 (9 +4 +2) Gear: Masterwork Small Shortsword, +1 Small Chainshirt, Boots of Agile Leaping, Novice IH Vest, Novice SH Gloves Sakura Human Kineticist 3 HP: 21 (3d4 +12) (+20 vigor) AC: 17 (10 +4 armor +2 dex +1 shield) Touch: 12; FF: 15 Saves: Fortitude +3, Reflex +3, Will +3 Str 10, Dex 14, Con 14, Int 18, Wis 10, Cha 8 BAB +1, Grapple +1, Init +2 Feats: Psionic Body, Overchannel, Talented, Fiery Burst (2d6, DC 16) Psionics (ML 3, 17 PP [3 spent on Fiery Burst]): Level 1, DC 15: Grease, Demoralize, Vigor, Hammer, Control Flames Level 2, DC 16: Energy Missile, Specified Energy Adaptation Skills (rank +ability +synergy +other): Autohypnosis +8 (6 +0 +2) Concentrate +8 (6 +2) Know Arcana +10 (6 +4) Know Nature +10 (6 +4) Know Psionics +10 (6 +4) Psicraft +12 (6 +4 +2) (+2 Kinesis) Tumble +5 (3 +2) Gear: +1 Studded Leather, Masterwork Buckler, Power Stone of Deja Vu, Power Stone of Deceleration, Power Stone of Synesthete, Eternal Dorje of Entangling Ectoplasm Eliza Whisper Gnome Warlock 3 HP: 26 (3d6 +9) AC: 20 (10 +5 armor +3 dex +1 shield +1 size) Touch: 14; FF: 17 Saves: Fortitude +4, Reflex +4, Will +3 Str 10, Dex 16, Con 16, Int 12, Wis 10, Cha 14 BAB +2, Grapple -2, Init +3 Feats: Point Blank Shot, Precise Shot Class: Eldritch Blast 2d6, Detect Magic (at will), DR 1/cold iron Invocations: Frightful Blast (DC 14): Victim becomes shaken for 1 minute Spiderwalk: Climb at 20 ft speed, retain AC, no effect from webs Skills (rank +ability +synergy +other): Concentrate +9 (6 +3) Spellcraft +7 (6 +1) UMD +8 (6 +2) Gear: +1 Small Chainshirt, Masterwork Light Steel Shield, Eternal Wand of Benign CLW, Scroll of Benign Transposition, Scroll of Lesser Orb of Acid, Scroll of Expeditious Retreat [/sblock] Before fighting all four at once in a very grueling battle, I had the party encounter and fight Dan Hibiki, used as a joke fight. Because, well....he had no real way of greivously hurting them. Just annoying them with boasts and taunting, which he did well at. :) [sblock]Dan Human Warrior 6 HP: 42 (6d8 +12) AC: 12 (10 +1 armor +2 dex -1 flaw) Touch: 11; FF: 10 Saves: Fortitude +7, Reflex +4, Will +1 Str 14 (16), Dex 14, Con 14, Int 8, Wis 8, Cha 14 (16) BAB +6, Grapple +9, Init +2 Unarmed +9/+4 (1d3 +3, 20/x2, Bludgeoning, Lethal/nonlethal) Feats: Improved Unarmed Strike, Frightful Presence (DC 16), Intimidating Strike, Skill Focus (Intimidate), Goad (DC 16) Flaws: Vulnerable Skills (rank +ability +synergy +other): Bluff +10 (7 +3) Intimidate +17 (9 +3 +2 +3) Trick: Never Outnumbered Gear: Belt of Strength +2, Cloak of Charisma +2, Padded Armor [/sblock] [/QUOTE]
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