Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
video game design trends and PnP rpgs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ycore Rixle" data-source="post: 591171" data-attributes="member: 675"><p>I think video/computer games and PnP rpgs have had huge influences on each other.</p><p></p><p>The most intriguing influence, to me, is the issue of balance. Go back twenty or twenty-five years, and balance as we know it today was not a big issue. On p. 25 of the 1e PHB, Gary Gygax says, "Thus, while magic-users are not strong in combat with weapons, they are possibly the most fearsome of all charcater classes when high levels of ability are finally attained." And on p. 30, Gary writes, "The monk is the most unusual of all characters, the hardest to qualify for, and perhaps, the most deadly." And he was right - high-level magic-users and high-level monks owned other classes in 1e. Today, if any designer even <em>hinted</em> that one class might be "the most fearsome" or "the most deadly," he would be ridiculed for being so stupid as to make one possible character choice more powerful than another.</p><p></p><p>I think that is due to the influence of computer/video games. In a computer rpg, the programmer isn't there as the player plays, and he can't make real-time adjustments to keep the game interesting for the player. So the programmer has to make all character choices equally powerful against the game's challenges from the start, so that the player can legitimately choose how to play and be entertained no matter what. In a PnP rpg, there is less need for this 'balance,' because the DM is there to make things interesting for the player no matter what character he chooses. In a subtle but very real way, unbalancing the classes gives the player a lot of power over the world. If the player chooses a lower-powered class, the DM, to make things interesting for the player, will be obliged to send up lower-powered monsters against the character.</p><p></p><p>Which is not to say that unbalancing the classes is necessarily the right way to go. There is a lot of good from balancing the classes too - for one, it gives people a great topic to debate: "Is X broken? Is Y overpowered?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Also, it makes it easier for everyone to find a role in a mixed group, it makes people feel more secure that they won't regret their class decision or get 'power envy' later on, and it does a host of other good things. I just think it's interesting how everyone talks about balance now, and it really wasn't such a huge issue back in the day. I think computer games are what helped make it an issue.</p></blockquote><p></p>
[QUOTE="Ycore Rixle, post: 591171, member: 675"] I think video/computer games and PnP rpgs have had huge influences on each other. The most intriguing influence, to me, is the issue of balance. Go back twenty or twenty-five years, and balance as we know it today was not a big issue. On p. 25 of the 1e PHB, Gary Gygax says, "Thus, while magic-users are not strong in combat with weapons, they are possibly the most fearsome of all charcater classes when high levels of ability are finally attained." And on p. 30, Gary writes, "The monk is the most unusual of all characters, the hardest to qualify for, and perhaps, the most deadly." And he was right - high-level magic-users and high-level monks owned other classes in 1e. Today, if any designer even [I]hinted[/I] that one class might be "the most fearsome" or "the most deadly," he would be ridiculed for being so stupid as to make one possible character choice more powerful than another. I think that is due to the influence of computer/video games. In a computer rpg, the programmer isn't there as the player plays, and he can't make real-time adjustments to keep the game interesting for the player. So the programmer has to make all character choices equally powerful against the game's challenges from the start, so that the player can legitimately choose how to play and be entertained no matter what. In a PnP rpg, there is less need for this 'balance,' because the DM is there to make things interesting for the player no matter what character he chooses. In a subtle but very real way, unbalancing the classes gives the player a lot of power over the world. If the player chooses a lower-powered class, the DM, to make things interesting for the player, will be obliged to send up lower-powered monsters against the character. Which is not to say that unbalancing the classes is necessarily the right way to go. There is a lot of good from balancing the classes too - for one, it gives people a great topic to debate: "Is X broken? Is Y overpowered?" :) Also, it makes it easier for everyone to find a role in a mixed group, it makes people feel more secure that they won't regret their class decision or get 'power envy' later on, and it does a host of other good things. I just think it's interesting how everyone talks about balance now, and it really wasn't such a huge issue back in the day. I think computer games are what helped make it an issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
video game design trends and PnP rpgs
Top