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<blockquote data-quote="Pickaxe" data-source="post: 2926326" data-attributes="member: 10812"><p>Some of this has been said before, but I would agree that the direction of influence is definitely two-way, if not in the reverse direction (still). MMORPGers are mostly D&D players looking for some of the main elements of D&D in a more immediate form that can be played solo and online. Computer game content is being informed by RPGs as much, if not more than, the other way around.</p><p></p><p>IMHO, there are two main reasons why computer games have had such a visible influence on D&D, neither of which are bad.</p><p></p><p>1) Computer games have to follow rules, so they force designers to think about game rule design and what makes a good mechanic. The best thing, to me, about 3e is what makes it most "computer gamey": explicit, generalized rules that address all the "seat of the pants" issues that annoyed us in 1e.</p><p></p><p>2) New mechanics or abilities that translate well to tabletop RPGs. Auras? Sounds great! What's so wrong about this ability, as long as it's balanced?</p><p></p><p></p><p></p><p>I don't think so, for at least two reasons.</p><p></p><p>1) It has to be a tabletop, pen and paper game, and lots of things don't translate from video games to RPGs, especially things involving large numbers.</p><p></p><p>2) Sacred Cows. D&D players cherish the "good old days," and they don't easily relinquish their favorite classes/spells/monsters/etc. How many D&D consumers would scream bloody murder if the ranger was left out of the base classes?</p><p></p><p>--Axe</p></blockquote><p></p>
[QUOTE="Pickaxe, post: 2926326, member: 10812"] Some of this has been said before, but I would agree that the direction of influence is definitely two-way, if not in the reverse direction (still). MMORPGers are mostly D&D players looking for some of the main elements of D&D in a more immediate form that can be played solo and online. Computer game content is being informed by RPGs as much, if not more than, the other way around. IMHO, there are two main reasons why computer games have had such a visible influence on D&D, neither of which are bad. 1) Computer games have to follow rules, so they force designers to think about game rule design and what makes a good mechanic. The best thing, to me, about 3e is what makes it most "computer gamey": explicit, generalized rules that address all the "seat of the pants" issues that annoyed us in 1e. 2) New mechanics or abilities that translate well to tabletop RPGs. Auras? Sounds great! What's so wrong about this ability, as long as it's balanced? I don't think so, for at least two reasons. 1) It has to be a tabletop, pen and paper game, and lots of things don't translate from video games to RPGs, especially things involving large numbers. 2) Sacred Cows. D&D players cherish the "good old days," and they don't easily relinquish their favorite classes/spells/monsters/etc. How many D&D consumers would scream bloody murder if the ranger was left out of the base classes? --Axe [/QUOTE]
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