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<blockquote data-quote="I'm A Banana" data-source="post: 2926717" data-attributes="member: 2067"><p>The sky isn't falling.</p><p></p><p>There are many things D&D could learn from videogames. In working on my own adaptation, I've found out that fusing the two makes D&D simpler and more story- and character-focused than it ever has been before, upping the role-play ante and smoothing over a lot of the rough bumps. Quite the opposite of what a lot of chicken littles are crying, actually. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The knight isn't even the worst offender, actually. The combat map is. The measurement of everything in a standard 5-ft increment, and the placement on this map being key to the conditions of victory is one of the most video-gamey things about D&D these days. And yet, even that has a long, storied history deep in D&D's roots as a wargame where strategic mastery of the battlefield is key to victory. </p><p></p><p>Videogames started out ripping off D&D. It's about time D&D got it's due from videogames, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2926717, member: 2067"] The sky isn't falling. There are many things D&D could learn from videogames. In working on my own adaptation, I've found out that fusing the two makes D&D simpler and more story- and character-focused than it ever has been before, upping the role-play ante and smoothing over a lot of the rough bumps. Quite the opposite of what a lot of chicken littles are crying, actually. :) The knight isn't even the worst offender, actually. The combat map is. The measurement of everything in a standard 5-ft increment, and the placement on this map being key to the conditions of victory is one of the most video-gamey things about D&D these days. And yet, even that has a long, storied history deep in D&D's roots as a wargame where strategic mastery of the battlefield is key to victory. Videogames started out ripping off D&D. It's about time D&D got it's due from videogames, too. :) [/QUOTE]
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