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Video games, AI and Better NPC Dialogue Options
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<blockquote data-quote="Ruin Explorer" data-source="post: 9255462" data-attributes="member: 18"><p>I know exactly why it is. Bethesda is run by a bunch of fossils who haven't updated their approach to making games in literally 25 years, and have never managed to expand their team enough to work on more than one game at once, so have to work on games entirely sequentially, and as a result, work on Elder Scrolls 6 still hasn't started in earnest, because they're working on various DLC for Starfield.</p><p></p><p>Once work starts on Elder Scrolls 6, given that it's likely to be a large-scale open-world game, it'll likely take a dead minimum of 4 years, and more like 5-7 years to be finished. Starfield took 7 years and look at that! An utterly bland and mediocre space game that isn't anywhere near as clever as No Man's Sky, doesn't have a story anywhere near as compelling or well told as even, say Mass Effect from 2007 (let alone stuff Cyberpunk 2077 - especially Phantom Liberty or Baldur's Gate 3), and is full of half-consider cheap tropes like "Cowboy Planet".</p><p></p><p>It certainly has nothing to do with AI.</p><p></p><p>That said, Bethesda's writing is so weak relative to the rest of the industry, that if they could someone give an AI a really good grasp on the Elder Scrolls lore (and a way to limit what individual characters know), and find some good ways to draw bounds around what an LLM would be willing to do/say in-game, then I feel like an Elder Scrolls game would be damaged far less by having semi-nonsensical AI chatbots in it than say, a Mass Effect game.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9255462, member: 18"] I know exactly why it is. Bethesda is run by a bunch of fossils who haven't updated their approach to making games in literally 25 years, and have never managed to expand their team enough to work on more than one game at once, so have to work on games entirely sequentially, and as a result, work on Elder Scrolls 6 still hasn't started in earnest, because they're working on various DLC for Starfield. Once work starts on Elder Scrolls 6, given that it's likely to be a large-scale open-world game, it'll likely take a dead minimum of 4 years, and more like 5-7 years to be finished. Starfield took 7 years and look at that! An utterly bland and mediocre space game that isn't anywhere near as clever as No Man's Sky, doesn't have a story anywhere near as compelling or well told as even, say Mass Effect from 2007 (let alone stuff Cyberpunk 2077 - especially Phantom Liberty or Baldur's Gate 3), and is full of half-consider cheap tropes like "Cowboy Planet". It certainly has nothing to do with AI. That said, Bethesda's writing is so weak relative to the rest of the industry, that if they could someone give an AI a really good grasp on the Elder Scrolls lore (and a way to limit what individual characters know), and find some good ways to draw bounds around what an LLM would be willing to do/say in-game, then I feel like an Elder Scrolls game would be damaged far less by having semi-nonsensical AI chatbots in it than say, a Mass Effect game. [/QUOTE]
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