- Ultima VIII redone as a good game. Of the full saga I never finished this one as the controls were so finicky, and the plot was nigh impossible to work out without a massive clue/spoiler book. Or, you know this could be remade entirely with Pagan going away.
- Ultima IX redone as a good, and entirely new game. I never purchased it or played it after the disaster of Ultima VIII as I had lost faith in the series. By all accounts, it is really bad, even worse than VIII by some accounts I have read. It really lets down all that came before.
- A remaster of the entire Ultima saga so that they work on modern machines (and bugs are squashed, etc.). I am totally OK with the graphics being as simple as the originals, but the speed factor of modern computers really messes up the games. Specific factors to clean up with a remaster include:
- Ultima II and rocket speed to finish up the game. Supposed to be hard, but near impossible with any machine faster than the archaic original specs.
- Ultima III and your food consumption (based upon the system clock) I am looking at you.
- Ultima IV and tracking progress in becoming the Avatar.
- Ultima V and the dead character bug (if a character in the party dies and you cannot or do not want to resurrect them you cannot disband them from the party, so you end up carrying them around for the rest of the game).
- Ultima VI and combat glitches. I am hazy on this now, but I recall some bugs around certain combats in the game.
- Ultima VII: Serpent's Isle needs the most work, as the game was impacted with severe changes during production according to reports. There are numerous bugs in the existing game, and ways to cheese into discarded programming sections according to reports. I know that I had to restart it back in the day due to early errors I made hit one of the bugs that blocked progression.