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<blockquote data-quote="Ruin Explorer" data-source="post: 9674415" data-attributes="member: 18"><p>Yeah but what's the chicken and what's the egg here?</p><p></p><p>It's not like BGS games always have worthless writing. </p><p></p><p>Morrowind's setting and (wild and weird) story were a huge part of why it was so good. Oblivion's writing is dreadful by modern standards, but the plot, at least, was pretty good for a 2005 RPG (not great, but good). Skyrim has a surprisingly decent story, just pretty weak dialogue (and a lot of the story got cut). Fallout 4, inversely, has good dialogue, but a dreadful story/plot that is way too much about indulging the writers thinking they were clever when in fact I guarantee the majority of players figured out what was going on long before it was tediously explained. Starfield is just dreadful from all angles of writing by 2022 standards.</p><p></p><p>I could go into detail as to why this has happened, but it's largely irrelevant beyond noting that it absolutely could be fixed, and wouldn't even be hard or expensive to fix in their games or do better in a similar game. Further, good writing strongly supports immersion, and bad writing hurts it (again, case in point, Oblivion Remaster and Starfield) so if immersion is important, writing matters. Even good exploration usually requires good and consistent lore, which is also supported by good writing.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9674415, member: 18"] Yeah but what's the chicken and what's the egg here? It's not like BGS games always have worthless writing. Morrowind's setting and (wild and weird) story were a huge part of why it was so good. Oblivion's writing is dreadful by modern standards, but the plot, at least, was pretty good for a 2005 RPG (not great, but good). Skyrim has a surprisingly decent story, just pretty weak dialogue (and a lot of the story got cut). Fallout 4, inversely, has good dialogue, but a dreadful story/plot that is way too much about indulging the writers thinking they were clever when in fact I guarantee the majority of players figured out what was going on long before it was tediously explained. Starfield is just dreadful from all angles of writing by 2022 standards. I could go into detail as to why this has happened, but it's largely irrelevant beyond noting that it absolutely could be fixed, and wouldn't even be hard or expensive to fix in their games or do better in a similar game. Further, good writing strongly supports immersion, and bad writing hurts it (again, case in point, Oblivion Remaster and Starfield) so if immersion is important, writing matters. Even good exploration usually requires good and consistent lore, which is also supported by good writing. [/QUOTE]
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