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<blockquote data-quote="Redrobes" data-source="post: 4035663" data-attributes="member: 40793"><p>This is a bit of a semi educated guess but looking at the xls file there is one oddity. Your AGP window is 1026Mb which is very high indeed and it might be that if you have two graphics cards on SLI I would imagine that you would have two windows. You are displaying 2.5Gb of physical memory.</p><p></p><p>I think you should lower that AGP window. The reason is that if you have 4Gb fitted and 2.5 user physical then I guess you have 1.5 for the kernel of which 2x1026 will not fit into it. You should try lowering it - probably drastically as in 32Mb or something like that, just enough to keep the BIOS & driver happy. Some people recommend that big video cards should have very small AGP Apertures. There is logic behind that. However, it might be trying to use that memory as a swap space for texture upload in which case 32 would not be enough and 128 - 256 would be more like it. I know its PCIe and it should not matter but there might have to be a double buffered memory transfer. Unlikely but possible. NVidia forums would be better for this specific info. I have asked that question in the past and I could never get a straight answer.</p><p></p><p>Anyway, try fiddling with that as it looks way too big.</p><p></p><p>If you find that this makes it go a lot faster then personally I would also look at the PAE switch and try to get more user mem as games are probably quite hungry for that too. You might be able to get 3.5Gb of user RAM but this is Vista so maybe 3 will max you out.</p><p></p><p>Hope this helps - sorry its a bit vague, its been a while since I have done this stuff.</p><p></p><p>Oh... BTW. A user on another forum with dual SLI 8800's found that his Crysis never went ballistic either. He thought there was a problem with that engine and I am fairly sure he worked for a games company. I have no opinion as I have never ran it personally.</p><p></p><p>Edit - Seems as PAE is already in Vista. So its probably neither of these things.</p></blockquote><p></p>
[QUOTE="Redrobes, post: 4035663, member: 40793"] This is a bit of a semi educated guess but looking at the xls file there is one oddity. Your AGP window is 1026Mb which is very high indeed and it might be that if you have two graphics cards on SLI I would imagine that you would have two windows. You are displaying 2.5Gb of physical memory. I think you should lower that AGP window. The reason is that if you have 4Gb fitted and 2.5 user physical then I guess you have 1.5 for the kernel of which 2x1026 will not fit into it. You should try lowering it - probably drastically as in 32Mb or something like that, just enough to keep the BIOS & driver happy. Some people recommend that big video cards should have very small AGP Apertures. There is logic behind that. However, it might be trying to use that memory as a swap space for texture upload in which case 32 would not be enough and 128 - 256 would be more like it. I know its PCIe and it should not matter but there might have to be a double buffered memory transfer. Unlikely but possible. NVidia forums would be better for this specific info. I have asked that question in the past and I could never get a straight answer. Anyway, try fiddling with that as it looks way too big. If you find that this makes it go a lot faster then personally I would also look at the PAE switch and try to get more user mem as games are probably quite hungry for that too. You might be able to get 3.5Gb of user RAM but this is Vista so maybe 3 will max you out. Hope this helps - sorry its a bit vague, its been a while since I have done this stuff. Oh... BTW. A user on another forum with dual SLI 8800's found that his Crysis never went ballistic either. He thought there was a problem with that engine and I am fairly sure he worked for a games company. I have no opinion as I have never ran it personally. Edit - Seems as PAE is already in Vista. So its probably neither of these things. [/QUOTE]
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