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<blockquote data-quote="Janx" data-source="post: 4594823" data-attributes="member: 8835"><p>Looking at it the other way, my favorite game Elder Scrolls IV: Oblivion takes a lot from RPGs.</p><p></p><p>Namely:</p><p>freedom to go anywhere, explore any town or dungeon, or house</p><p>tresspassing concept (it knows where you're not supposed to be)</p><p>stealing concept (if NPCs see you take their stuff)</p><p>NPCs move around the environment, not just waiting in one spot to talk to you</p><p>NPCs have a disposition toward you, and each other, and are persuadable</p><p>NPCs can run away from you, or fight you</p><p></p><p>What I see it still needs work on (non pen&paper realistic):</p><p>NPCs are telepathic (get sighted stealing, and the police know about it and come running)</p><p>Quests have no timeline/deadline, you can have tons of urgent quests, and take your time doing them with no consequences</p><p></p><p></p><p>This is all excluding "bugs", just traits that would make it more the way an RPG can be run. Otherwise, Oblivion is a good example of how it tries to be a good GM for a solo campaign, run sandbox style.</p></blockquote><p></p>
[QUOTE="Janx, post: 4594823, member: 8835"] Looking at it the other way, my favorite game Elder Scrolls IV: Oblivion takes a lot from RPGs. Namely: freedom to go anywhere, explore any town or dungeon, or house tresspassing concept (it knows where you're not supposed to be) stealing concept (if NPCs see you take their stuff) NPCs move around the environment, not just waiting in one spot to talk to you NPCs have a disposition toward you, and each other, and are persuadable NPCs can run away from you, or fight you What I see it still needs work on (non pen&paper realistic): NPCs are telepathic (get sighted stealing, and the police know about it and come running) Quests have no timeline/deadline, you can have tons of urgent quests, and take your time doing them with no consequences This is all excluding "bugs", just traits that would make it more the way an RPG can be run. Otherwise, Oblivion is a good example of how it tries to be a good GM for a solo campaign, run sandbox style. [/QUOTE]
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