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<blockquote data-quote="TwinBahamut" data-source="post: 4595533" data-attributes="member: 32536"><p>Honestly, I don't even get that "feel" argument.</p><p></p><p>In order for something to feel like a videogame, it must involve sitting down in front of a TV and <em>playing a videogame</em>. Other than that, there is no such thing as a "videogame feel". The medium is far too broad for easy generalization of a "videogame feel", and the qualitative difference between the mediums is simply too great to make them easily comparable at all. If nothing else, the expected relationship between the player and the game is so thoroughly different between tabletop RPGs and 99% of videogames that there is no real room for such casual comparison.</p><p></p><p>The Rules Structure argument is even weaker, since 4E <em>severely</em> diverges from the kind of rules structures that are common in videogames (I still have my last prove saved on my hard drive, and I can easily come up with better). The fact that there is no unified and defined "videogame rules structure" makes the comparison even weaker.</p><p></p><p>Both arguments suffer horribly from being extremely vaguely phrased, as well. As I mentioned, the videogame medium is vastly larger and more diverse than the tabletop RPG market, and trying to make the claim that games like <em>Pac-Man</em>, <em>Wii Sports</em>, <em>Final Fantasy</em>, <em>Halo</em>, <em>Tetris</em>, <em>Starcraft</em>, <em>Guilty Gear</em>, and <em>Everquest</em> are even similar to each other, let alone share some kind of "feel" and "rules structure", is extremely difficult to do. This is why the terms "videogamey" and "like a videogame" should be avoided completely. <em>No one</em> will understand what you mean if you use them.</p><p></p><p>Just about the only thing you <em>can</em> directly compare between videogames and tabletop RPGs are specifics that can be separated from the medium and the rules, like setting design, class archetypes, individual monsters, and such. In this case, we are only really talking about specific videogames, rather than a vague a meaningless "videogames as a whole", and these things are entirely a matter of individual taste. At this level, though, I think videogames can only be a positive influence, since they bring new ideas and inspirations, and that is always good.</p><p></p><p>For myself, I have shamelessly ripped off videogame plots, settings, and characters since I first got into D&D. I got into D&D because of my love for the fantasy genre I was introduced to through videogames, and even now I consider D&D to be a secondary hobby compared to playing videogames. My username is <em>not</em> a D&D reference. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4595533, member: 32536"] Honestly, I don't even get that "feel" argument. In order for something to feel like a videogame, it must involve sitting down in front of a TV and [i]playing a videogame[/i]. Other than that, there is no such thing as a "videogame feel". The medium is far too broad for easy generalization of a "videogame feel", and the qualitative difference between the mediums is simply too great to make them easily comparable at all. If nothing else, the expected relationship between the player and the game is so thoroughly different between tabletop RPGs and 99% of videogames that there is no real room for such casual comparison. The Rules Structure argument is even weaker, since 4E [i]severely[/i] diverges from the kind of rules structures that are common in videogames (I still have my last prove saved on my hard drive, and I can easily come up with better). The fact that there is no unified and defined "videogame rules structure" makes the comparison even weaker. Both arguments suffer horribly from being extremely vaguely phrased, as well. As I mentioned, the videogame medium is vastly larger and more diverse than the tabletop RPG market, and trying to make the claim that games like [i]Pac-Man[/i], [i]Wii Sports[/i], [i]Final Fantasy[/i], [i]Halo[/i], [i]Tetris[/i], [i]Starcraft[/i], [i]Guilty Gear[/i], and [i]Everquest[/i] are even similar to each other, let alone share some kind of "feel" and "rules structure", is extremely difficult to do. This is why the terms "videogamey" and "like a videogame" should be avoided completely. [i]No one[/i] will understand what you mean if you use them. Just about the only thing you [i]can[/i] directly compare between videogames and tabletop RPGs are specifics that can be separated from the medium and the rules, like setting design, class archetypes, individual monsters, and such. In this case, we are only really talking about specific videogames, rather than a vague a meaningless "videogames as a whole", and these things are entirely a matter of individual taste. At this level, though, I think videogames can only be a positive influence, since they bring new ideas and inspirations, and that is always good. For myself, I have shamelessly ripped off videogame plots, settings, and characters since I first got into D&D. I got into D&D because of my love for the fantasy genre I was introduced to through videogames, and even now I consider D&D to be a secondary hobby compared to playing videogames. My username is [i]not[/i] a D&D reference. ;) [/QUOTE]
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