Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Videogame Influences!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Phaezen" data-source="post: 4595594" data-attributes="member: 42839"><p>Regarding the MMO class roles and aggro, these were first openly discussed in various MUDs in the mid to early '90s. SO to say they were "popularised" by MMO's such as WOW and EQ, shows a distinct lack appreciation of the history of games.</p><p></p><p>To take it further back, "roles" are built into all rpg systems, all the way back to OD&D the classic fighter, cleric, mage, thief build of parties, each character bringing a seperate set of abilities to the group. CRPGs took a look at this concept early on in thier history and built on it to help players build on a character that would fit thier playing style. The 4e designers took note of this and used it during thier design process.</p><p></p><p>Looking further back, even wargames, which lead to the development of RPG's, have "roles" for units (Heavy infantry, skirmishers, artillery, leadership and others). </p><p></p><p>As far as RPG's in general using elements from Computer Games, particularly CRPGs, it is something I am in favour of. If something works in one medium and can be simulated or incorporated in another in a way that improves the second, then it is a good thing.</p><p></p><p>Take for example being more transparent about class designs and roles, it helps focus the designers and players when looking at a class and evaluating it's abilities. A fighter might not dish out the raw damage of a rogue or ranger, but that is not his role, his role is to get the monsters and npc's to focus on him during a combat and allow his striker partners to move around the battlefield to get into advantageous positions and dish out damage. Abilities like combat challenge and combat superiority most likely flowed from designating a role to each class to help them fulfill thier roles.</p><p></p><p>As another example, the designers looked at possible aggro mechanics ealy on in the design phase, found that it didn't work in the pen and paper format and scrapped the idea.</p><p></p><p>So yes, properly implemented, video game influence is a good and awesome thing. Same for cribbing ideas from cardgames, boardgames and wargames as well as other rpg systems.</p><p></p><p>Phaezen</p></blockquote><p></p>
[QUOTE="Phaezen, post: 4595594, member: 42839"] Regarding the MMO class roles and aggro, these were first openly discussed in various MUDs in the mid to early '90s. SO to say they were "popularised" by MMO's such as WOW and EQ, shows a distinct lack appreciation of the history of games. To take it further back, "roles" are built into all rpg systems, all the way back to OD&D the classic fighter, cleric, mage, thief build of parties, each character bringing a seperate set of abilities to the group. CRPGs took a look at this concept early on in thier history and built on it to help players build on a character that would fit thier playing style. The 4e designers took note of this and used it during thier design process. Looking further back, even wargames, which lead to the development of RPG's, have "roles" for units (Heavy infantry, skirmishers, artillery, leadership and others). As far as RPG's in general using elements from Computer Games, particularly CRPGs, it is something I am in favour of. If something works in one medium and can be simulated or incorporated in another in a way that improves the second, then it is a good thing. Take for example being more transparent about class designs and roles, it helps focus the designers and players when looking at a class and evaluating it's abilities. A fighter might not dish out the raw damage of a rogue or ranger, but that is not his role, his role is to get the monsters and npc's to focus on him during a combat and allow his striker partners to move around the battlefield to get into advantageous positions and dish out damage. Abilities like combat challenge and combat superiority most likely flowed from designating a role to each class to help them fulfill thier roles. As another example, the designers looked at possible aggro mechanics ealy on in the design phase, found that it didn't work in the pen and paper format and scrapped the idea. So yes, properly implemented, video game influence is a good and awesome thing. Same for cribbing ideas from cardgames, boardgames and wargames as well as other rpg systems. Phaezen [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Videogame Influences!
Top