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<blockquote data-quote="SHARK" data-source="post: 4596309" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Gee whiz.</p><p></p><p>Ok, for all of you guys that are thrilled with the *video-game* cross-polenization, etc, and don't *get it* what people's problems are?</p><p></p><p>Damn, gang. I know you guys are smarter than this. What's got you so blind?</p><p></p><p>Look, it's simple. </p><p></p><p>We're all talking about these different concepts that the games share, etc. However, this is precisely it--</p><p></p><p>Of the various *video game* elements, styles, and so on--some people like *some* of them, *BUT NOT OTHERS*.</p><p></p><p>It's exactly your inability to accept and allow that others do not desire or enjoy or want certain *video-game* styles, *feels*, approaches, mechanics, etc, to be blended with the table top D&D.</p><p></p><p>Really, is it that difficult to see, or understand? Some people don't want or enjoy overly-simplified combat mechanics that make them think of video games instead of D&D mythical combat; or the feeling of classes being overly homogenized--like what Blizzard just did in the recent patch to wow--like what some have felt has occured with 4E. Less detailed options. Less mechanical rules to make it easier to *construct* choices, options, pathways, character designs that feel distinctly different from every other NTH lvl *fighter* out there, and so on.</p><p></p><p>Video Games make everything more simplified, more homogenized, with inherently less detail, less options, less mechanics, less *customization* ability, than a traditional PNP RPG.</p><p></p><p>That's obviously a sliding scale there, because to a *limited* extent, at least, indeed...Video-Games/MMO's can contribute ideas to making any PNP RPG easier to play, easier to use, for example. But for many, there's a fine line there. You, or others that are having a hard time here, may evidently feel more comfortable with the sliding scale further down that spectrum...that's fine, but others don't. Others have more fun with D&D when those elements are much less, more controlled, and--perhaps if I am interpreting some correctly--</p><p></p><p>Even if they weren't opposed to some additional simplification, streamlining, etc--they seem to feel in any event that 4E didn't however, do it right, in the right way.</p><p></p><p>OK. Deep breath. I'm not trying to insult anyone. It just seems like people keep repeating themselves, and lots of you guys keep *not getting it*. I seem to understand where the critics of 4E are coming from, and why they feel what they do. I can see it.</p><p></p><p>Hopefully, I have helped you guys maybe understand what the rest of the gang here means by their concerns and critiques about elements of *video games* in 4E, and why they do not like it.</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 4596309, member: 1131"] Greetings! Gee whiz. Ok, for all of you guys that are thrilled with the *video-game* cross-polenization, etc, and don't *get it* what people's problems are? Damn, gang. I know you guys are smarter than this. What's got you so blind? Look, it's simple. We're all talking about these different concepts that the games share, etc. However, this is precisely it-- Of the various *video game* elements, styles, and so on--some people like *some* of them, *BUT NOT OTHERS*. It's exactly your inability to accept and allow that others do not desire or enjoy or want certain *video-game* styles, *feels*, approaches, mechanics, etc, to be blended with the table top D&D. Really, is it that difficult to see, or understand? Some people don't want or enjoy overly-simplified combat mechanics that make them think of video games instead of D&D mythical combat; or the feeling of classes being overly homogenized--like what Blizzard just did in the recent patch to wow--like what some have felt has occured with 4E. Less detailed options. Less mechanical rules to make it easier to *construct* choices, options, pathways, character designs that feel distinctly different from every other NTH lvl *fighter* out there, and so on. Video Games make everything more simplified, more homogenized, with inherently less detail, less options, less mechanics, less *customization* ability, than a traditional PNP RPG. That's obviously a sliding scale there, because to a *limited* extent, at least, indeed...Video-Games/MMO's can contribute ideas to making any PNP RPG easier to play, easier to use, for example. But for many, there's a fine line there. You, or others that are having a hard time here, may evidently feel more comfortable with the sliding scale further down that spectrum...that's fine, but others don't. Others have more fun with D&D when those elements are much less, more controlled, and--perhaps if I am interpreting some correctly-- Even if they weren't opposed to some additional simplification, streamlining, etc--they seem to feel in any event that 4E didn't however, do it right, in the right way. OK. Deep breath. I'm not trying to insult anyone. It just seems like people keep repeating themselves, and lots of you guys keep *not getting it*. I seem to understand where the critics of 4E are coming from, and why they feel what they do. I can see it. Hopefully, I have helped you guys maybe understand what the rest of the gang here means by their concerns and critiques about elements of *video games* in 4E, and why they do not like it. Semper Fidelis, SHARK [/QUOTE]
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