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<blockquote data-quote="SHARK" data-source="post: 4596323" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Mal, right there. I'll see if I can give you a crystal clear example. In WOW, all of the classes are pretty homogenized, with similar powers doing *X* damage, but with a different name and slightly different style. There's some variation with the different classes, but there's a huge level of homogenization, and even more bland *BLEH* feeling between characters of the same class. </p><p></p><p>We clear on those *homogenization* effects in a Video Game, like WOW?</p><p></p><p>Ok. Now, when you look at the different classes and the similar powers that do lots of very similar things--lots of damage stuff by different names--and with less detailed options, mechanics, and *Customization* in 4E, when compared to 3X, can you see where people would not like that degree of similarity with a common video game feature or process?</p><p></p><p>It's exactly that degree of similarity with the *Video Game* that many people do not like or enjoy about 4E. They see it as too similar. It is blending a mechanic used in Video Games to a greater degree into D&D than what they enjoy.</p><p></p><p>Obviously, you don't feel that way, and that's fine. But they see it as too much *Video Game* feel, for what they want in their D&D game.</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 4596323, member: 1131"] Greetings! Mal, right there. I'll see if I can give you a crystal clear example. In WOW, all of the classes are pretty homogenized, with similar powers doing *X* damage, but with a different name and slightly different style. There's some variation with the different classes, but there's a huge level of homogenization, and even more bland *BLEH* feeling between characters of the same class. We clear on those *homogenization* effects in a Video Game, like WOW? Ok. Now, when you look at the different classes and the similar powers that do lots of very similar things--lots of damage stuff by different names--and with less detailed options, mechanics, and *Customization* in 4E, when compared to 3X, can you see where people would not like that degree of similarity with a common video game feature or process? It's exactly that degree of similarity with the *Video Game* that many people do not like or enjoy about 4E. They see it as too similar. It is blending a mechanic used in Video Games to a greater degree into D&D than what they enjoy. Obviously, you don't feel that way, and that's fine. But they see it as too much *Video Game* feel, for what they want in their D&D game. Semper Fidelis, SHARK [/QUOTE]
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