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<blockquote data-quote="SHARK" data-source="post: 4596516" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Well, Mal, no. The example I gave has *NOTHING* to do with WOW's or any other video game's *POPULARITY*. Ok, I'll try this again.</p><p></p><p>All video games tend to homogenize character classes. All video games tend to highly simplify combat mechanics, movement, what have you. All video games tend to have pretty similar powers and attacks for their character classes.</p><p></p><p>All of this is true to a greater extent than what is done with Table RPG's.</p><p></p><p>Thus, in many people's view, when a Table RPG adopts processes that are closer to what Video Games do than Table RPG's, (IE Homogenization of powers, less customization of characters, fewer actual mechanical rules in which to design things, rather just leaving it up to you to *imagine* it from whole cloth; More conforming strictures channeling characters into the same avenues of play) then such a game resembles a Video Game too much in a way as to detract from the desired milieu of the individual's campaign.</p><p></p><p>QED.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 4596516, member: 1131"] Greetings! Well, Mal, no. The example I gave has *NOTHING* to do with WOW's or any other video game's *POPULARITY*. Ok, I'll try this again. All video games tend to homogenize character classes. All video games tend to highly simplify combat mechanics, movement, what have you. All video games tend to have pretty similar powers and attacks for their character classes. All of this is true to a greater extent than what is done with Table RPG's. Thus, in many people's view, when a Table RPG adopts processes that are closer to what Video Games do than Table RPG's, (IE Homogenization of powers, less customization of characters, fewer actual mechanical rules in which to design things, rather just leaving it up to you to *imagine* it from whole cloth; More conforming strictures channeling characters into the same avenues of play) then such a game resembles a Video Game too much in a way as to detract from the desired milieu of the individual's campaign. QED.:) Semper Fidelis, SHARK [/QUOTE]
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