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<blockquote data-quote="AllisterH" data-source="post: 4596528" data-attributes="member: 51325"><p>There's another aspect that makes it hard to discuss "videogames" and D&D. </p><p> </p><p>Videogame assumptions CHANGE.</p><p> </p><p>Example: The ubiquitous healing/stim pack. This element of gameplay found in genres from RPGs to FPS used to be a core element of many games. You took damage and the only way to heal was either at a certain location/checkpoint or the in-between stopgap measure of healing potions/stim packs.</p><p> </p><p>Since the original HALO and MMOs, that assumption has pretty much been kicked to the curb for both FPS and RPGs respectively. Constant Regeneration over time is the new "base assumption".</p><p> </p><p>There's also another point. Videogames are such a large and diverse element in the various genres that even in the same genre, games are vastly different in feel.</p><p> </p><p>Does a Bioware RPG play like a Square/Enix RPG, or play like a japanese tactical RPG like Disgaea or play like a bethesdea RPG like Fallout?</p><p> </p><p>The above are classified under Videogame RPGs but I sure as hell think they play VASTLY different (more so than 3e plays differently than 1e IMO)</p><p> </p><p>Similarly, does Age of Conan, Warhammer Online, Guild Wars and World of Warcraft play the same? Some would say "YES" but I have a hunch, the vast majority would say NO.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4596528, member: 51325"] There's another aspect that makes it hard to discuss "videogames" and D&D. Videogame assumptions CHANGE. Example: The ubiquitous healing/stim pack. This element of gameplay found in genres from RPGs to FPS used to be a core element of many games. You took damage and the only way to heal was either at a certain location/checkpoint or the in-between stopgap measure of healing potions/stim packs. Since the original HALO and MMOs, that assumption has pretty much been kicked to the curb for both FPS and RPGs respectively. Constant Regeneration over time is the new "base assumption". There's also another point. Videogames are such a large and diverse element in the various genres that even in the same genre, games are vastly different in feel. Does a Bioware RPG play like a Square/Enix RPG, or play like a japanese tactical RPG like Disgaea or play like a bethesdea RPG like Fallout? The above are classified under Videogame RPGs but I sure as hell think they play VASTLY different (more so than 3e plays differently than 1e IMO) Similarly, does Age of Conan, Warhammer Online, Guild Wars and World of Warcraft play the same? Some would say "YES" but I have a hunch, the vast majority would say NO. [/QUOTE]
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