Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Videogame Influences!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Griego" data-source="post: 4596643" data-attributes="member: 62411"><p>ORLY? Not for RPGs. For highly simplified combat mechanics, let me direct you to <a href="http://ffxi.allakhazam.com/forum.html?forum=10;mid=1117679536810017991;page=1;howmany=50#m1117697127277368145" target="_blank">this page</a> and <a href="http://wiki.ffxiclopedia.org/wiki/Calculating_Weapon_Skill_Damage" target="_blank">this page</a> and <a href="http://www.freewebs.com/vzx-01/index.htm" target="_blank">this one.</a> Those equations for calculating damage don't look so simple to me! </p><p></p><p>As for character classes, many modern MMOs offer a wide variety of customization options. I've personally played Final Fantasy XI and World of Warcraft, and both allow for pretty wide customization. FFXI implements <a href="http://wiki.ffxiclopedia.org/wiki/Jobs" target="_blank">dual-classing</a>, where you can pick a "subjob" to complement your main class. Which subjob you pick can radically change the capabilities and focus of your character. In addition, with <a href="http://wiki.ffxiclopedia.org/wiki/Category:Merit_Points" target="_blank">Merit Points</a> you can add new abilities, spells, or special attacks in any combination and/or further improve the efficacy of those abilities, further differentiating your character.</p><p></p><p>In World of Warcraft, you only get one class, but you get to spend points as you level on individual abilities in three distinct areas which are focused on offense/defense/utility powers. See the Druid talent calculator <a href="http://www.worldofwarcraft.com/info/classes/druid/talents.html" target="_blank">here</a> for an example. The trees are different for each class.</p><p></p><p>Furthermore, the single-player games Morrowind and Oblivion have skill-based systems that almost guarantee that no two characters you play will be exactly alike. Their <a href="http://www.uesp.net/wiki/Oblivion:Classes" target="_blank">"classes"</a> are really just packages of skills, and you can customize one of these or create your own class if you like with just the skills you want.</p><p></p><p>Video game RPGs have come a long way, and the idea that they have simplified mechanics with homogenized classes is just wrong, in most cases.</p></blockquote><p></p>
[QUOTE="Griego, post: 4596643, member: 62411"] ORLY? Not for RPGs. For highly simplified combat mechanics, let me direct you to [URL="http://ffxi.allakhazam.com/forum.html?forum=10;mid=1117679536810017991;page=1;howmany=50#m1117697127277368145"]this page[/URL] and [URL="http://wiki.ffxiclopedia.org/wiki/Calculating_Weapon_Skill_Damage"]this page[/URL] and [URL="http://www.freewebs.com/vzx-01/index.htm"]this one.[/URL] Those equations for calculating damage don't look so simple to me! As for character classes, many modern MMOs offer a wide variety of customization options. I've personally played Final Fantasy XI and World of Warcraft, and both allow for pretty wide customization. FFXI implements [URL="http://wiki.ffxiclopedia.org/wiki/Jobs"]dual-classing[/URL], where you can pick a "subjob" to complement your main class. Which subjob you pick can radically change the capabilities and focus of your character. In addition, with [URL="http://wiki.ffxiclopedia.org/wiki/Category:Merit_Points"]Merit Points[/URL] you can add new abilities, spells, or special attacks in any combination and/or further improve the efficacy of those abilities, further differentiating your character. In World of Warcraft, you only get one class, but you get to spend points as you level on individual abilities in three distinct areas which are focused on offense/defense/utility powers. See the Druid talent calculator [URL="http://www.worldofwarcraft.com/info/classes/druid/talents.html"]here[/URL] for an example. The trees are different for each class. Furthermore, the single-player games Morrowind and Oblivion have skill-based systems that almost guarantee that no two characters you play will be exactly alike. Their [URL="http://www.uesp.net/wiki/Oblivion:Classes"]"classes"[/URL] are really just packages of skills, and you can customize one of these or create your own class if you like with just the skills you want. Video game RPGs have come a long way, and the idea that they have simplified mechanics with homogenized classes is just wrong, in most cases. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Videogame Influences!
Top