Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Viealna (The Unbounded World): The Aeterian Expedition [OOC Thread]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kalanyr" data-source="post: 1440003" data-attributes="member: 190"><p>As requested - Balance feedback is welcome.</p><p></p><p>Wind of the Desert</p><p></p><p>The Winds of the Desert are the elite scouts of the hardy nomads of the Aeterian deserts, they are masters of the desert environment. </p><p>The Winds of the Desert are a loose knit brotherhood consisting of the finest scouts of each of the tribes, they are mainly tasked with ensuring the</p><p>survival of the tribes as a whole, but in times of war they are a formidable force arising out of the desert as swift as the breeze and retreating before any have a chance to act. They also act as spies entering into the cities and</p><p>blending in with the populace going as unnoticed as the wind itself.</p><p></p><p>Pre-reqs - Hide 8 ranks</p><p> Disguise 4 ranks</p><p> Move Silently 8 ranks</p><p> Survival 4 ranks</p><p>Feats - Desert Soul, Dodge</p><p>Special: You must be accepted as an Apprentice of the Desert of The Winds, a loose knit brotherhood of esoteric nomad scouts. </p><p></p><p>Class Skills: Bluff (Cha), Craft (Int) , Disguise (Cha) , Escape Artist (Dex) , Handle Animals (Cha), Heal (Wis) , Hide (Dex), Intimidate (Cha), Knowledge (Nature) , Listen (Wis) , Move Silently (Dex) , Profession (Wis) , Ride (Dex), Search (Int) ,Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis) , Survival (Wis) , Tumble (Dex), Use Rope (Dex) </p><p>Skill Points: 4 + Int Mod</p><p>HD: d8 </p><p>BAB: as Rogue</p><p>Saves: Ref Good, Fort Good, Will Poor</p><p>Arms and Armour Proficiency: All simple and martial weapons and light armour but not shields.</p><p></p><p></p><p>1 Wind of the Desert I, Apprentice of the Desert</p><p>2 Run like the wind</p><p>3 Fire and Cold Resistance 5, Sand Veil </p><p>4 Wind of the Desert II </p><p>5 Body of the Sand, Fire and Cold Resistance 10, Sandstorm Strike 1/day </p><p>6 Soul of the Sand</p><p>7 Wind of the Desert III</p><p>8 Initiate of the Desert Wind</p><p>9 Adept of the Desert Wind</p><p>10 Sandstorm Strike 2/day, Master of the Desert Wind, Wind of the Desert IV</p><p></p><p>Apprentice of the Desert (Ex) - The desert terrain and climate is as easy to navigate to you as a grassy plain to others. You recieve a +6 competence bonus to </p><p>Survival checks while in the desert. In addition the desert terrain is not counted as hostile or impeding to you for the purpose of movement or skills.</p><p></p><p>Wind of the Desert(Ex) - Your base movement speed increases by 10' at Levels levels 1,4, 7 and 10. This stacks with movement increase from Barbarian levels, but overlaps with any Supernatural speed (such as that of high level monks). </p><p></p><p>Run Like the Wind (Ex) - The onset time and interval of fatigue checks for forced marches and running is twice normal and you gain a +4 bonus on saves against such affects. </p><p></p><p>Sand Veil (Ex) - You're eyes are so sharp and fine tuned, that you can see through a desert sandstorm at night. You are immune to vision penalties from physical causes or obstructions (such as sandstorms and fog but not darkness). You gain Darkvision 30'</p><p>and Low-Light Vision.</p><p></p><p>Body of the Sand (Ex): You need only 1/2 the normal food and drink of a normal character. In addition you recieve a +4 bonus on saves against thirst and hunger.</p><p></p><p>Sandstorm Strike(Ex): 1/day at 5th level you may declare a Sandstorm Strike before making your attack roll, a character subject to this attack is counted as flanked and flatfooted. In addition if this attack would hit their Touch AC they must make a fortitude save (DC 10 + class level + Dex Mod) or be blinded for 1 round per class level.</p><p></p><p>Soul of the Sand (Ex): You may hide while being observed and without cover or concealment so long as you are in desert terrain.</p><p></p><p>Initiate of the Desert Wind (Ex): You have become as adept at silent and sudden appearence as the desert scirico, you are always taking 10 on Move Silently and Hide Skills, unless you choose not to (either to roll a check or to be visible/hearable).</p><p></p><p>Adept of the Desert Wind (Ex): The hard life of the desert has taught you to minimise sleep requirements you require only 1 hour of rest a night to gain the full benefits of 8 hours sleep. You gain a +4 bonus on saves vs exhaustion. </p><p></p><p>Master of the Desert Wind (Ex): Penalties to Hiding and Moving Silently related to rapid movement are reduced by 10 for you to a minimum of 0.</p><p></p><p>New Feat:</p><p>Desert Soul {Regional}</p><p>You were raised amongst the desert dwelling nomads of the Aeterian desert.</p><p>Prerequisite: From Aeter</p><p>Benefit: +2 to survival checks in Desert environments, immune to natural temperature extremes. (ie you still take fire and cold damage)</p><p>Special: May only be taken at 1st level, a character may only have 1 regional feat.</p></blockquote><p></p>
[QUOTE="Kalanyr, post: 1440003, member: 190"] As requested - Balance feedback is welcome. Wind of the Desert The Winds of the Desert are the elite scouts of the hardy nomads of the Aeterian deserts, they are masters of the desert environment. The Winds of the Desert are a loose knit brotherhood consisting of the finest scouts of each of the tribes, they are mainly tasked with ensuring the survival of the tribes as a whole, but in times of war they are a formidable force arising out of the desert as swift as the breeze and retreating before any have a chance to act. They also act as spies entering into the cities and blending in with the populace going as unnoticed as the wind itself. Pre-reqs - Hide 8 ranks Disguise 4 ranks Move Silently 8 ranks Survival 4 ranks Feats - Desert Soul, Dodge Special: You must be accepted as an Apprentice of the Desert of The Winds, a loose knit brotherhood of esoteric nomad scouts. Class Skills: Bluff (Cha), Craft (Int) , Disguise (Cha) , Escape Artist (Dex) , Handle Animals (Cha), Heal (Wis) , Hide (Dex), Intimidate (Cha), Knowledge (Nature) , Listen (Wis) , Move Silently (Dex) , Profession (Wis) , Ride (Dex), Search (Int) ,Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis) , Survival (Wis) , Tumble (Dex), Use Rope (Dex) Skill Points: 4 + Int Mod HD: d8 BAB: as Rogue Saves: Ref Good, Fort Good, Will Poor Arms and Armour Proficiency: All simple and martial weapons and light armour but not shields. 1 Wind of the Desert I, Apprentice of the Desert 2 Run like the wind 3 Fire and Cold Resistance 5, Sand Veil 4 Wind of the Desert II 5 Body of the Sand, Fire and Cold Resistance 10, Sandstorm Strike 1/day 6 Soul of the Sand 7 Wind of the Desert III 8 Initiate of the Desert Wind 9 Adept of the Desert Wind 10 Sandstorm Strike 2/day, Master of the Desert Wind, Wind of the Desert IV Apprentice of the Desert (Ex) - The desert terrain and climate is as easy to navigate to you as a grassy plain to others. You recieve a +6 competence bonus to Survival checks while in the desert. In addition the desert terrain is not counted as hostile or impeding to you for the purpose of movement or skills. Wind of the Desert(Ex) - Your base movement speed increases by 10' at Levels levels 1,4, 7 and 10. This stacks with movement increase from Barbarian levels, but overlaps with any Supernatural speed (such as that of high level monks). Run Like the Wind (Ex) - The onset time and interval of fatigue checks for forced marches and running is twice normal and you gain a +4 bonus on saves against such affects. Sand Veil (Ex) - You're eyes are so sharp and fine tuned, that you can see through a desert sandstorm at night. You are immune to vision penalties from physical causes or obstructions (such as sandstorms and fog but not darkness). You gain Darkvision 30' and Low-Light Vision. Body of the Sand (Ex): You need only 1/2 the normal food and drink of a normal character. In addition you recieve a +4 bonus on saves against thirst and hunger. Sandstorm Strike(Ex): 1/day at 5th level you may declare a Sandstorm Strike before making your attack roll, a character subject to this attack is counted as flanked and flatfooted. In addition if this attack would hit their Touch AC they must make a fortitude save (DC 10 + class level + Dex Mod) or be blinded for 1 round per class level. Soul of the Sand (Ex): You may hide while being observed and without cover or concealment so long as you are in desert terrain. Initiate of the Desert Wind (Ex): You have become as adept at silent and sudden appearence as the desert scirico, you are always taking 10 on Move Silently and Hide Skills, unless you choose not to (either to roll a check or to be visible/hearable). Adept of the Desert Wind (Ex): The hard life of the desert has taught you to minimise sleep requirements you require only 1 hour of rest a night to gain the full benefits of 8 hours sleep. You gain a +4 bonus on saves vs exhaustion. Master of the Desert Wind (Ex): Penalties to Hiding and Moving Silently related to rapid movement are reduced by 10 for you to a minimum of 0. New Feat: Desert Soul {Regional} You were raised amongst the desert dwelling nomads of the Aeterian desert. Prerequisite: From Aeter Benefit: +2 to survival checks in Desert environments, immune to natural temperature extremes. (ie you still take fire and cold damage) Special: May only be taken at 1st level, a character may only have 1 regional feat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Viealna (The Unbounded World): The Aeterian Expedition [OOC Thread]
Top