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Views on 24 MM/SRD monster mechanics now
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<blockquote data-quote="Clint_L" data-source="post: 9772732" data-attributes="member: 7035894"><p>Yeah, the new organization kinda sucks.</p><p></p><p>The creatures themselves are a bit stronger. In particular, a lot more of them have multiple damage types, which makes them more threatening to heavily armoured or (especially) damage resistant characters. There are also a lot more extras that creatures can do in certain situations or as bonus actions. This makes them more fun for me to play, as I have more tactical opportunities, and surprises are always fun for the story. Plus, they are generally a bit tougher, as well.</p><p></p><p>The little tables that are I think mant to work as story hooks are neato, but I haven't used them once. YVMV.</p><p></p><p>I really like the expansion of certain popular mobs to give them higher and/or lower level versions (e.g. vampires, owlbear, etc.). I've used a bunch of the alternate versions and this is something I'd like to see more of.</p><p></p><p>Still salty over the loss of basic representations of iconic species - no orc warrior, elf ranger, and whatnot. Yes, I understand that the generic NPCs are supposed to be applied instead, but it ain't the same. For me.</p><p></p><p>Overall, I think it's a necessary upgrade that probably didn't go far enough to keep up with PC power creep, but at least kept the creatures in the conversation.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9772732, member: 7035894"] Yeah, the new organization kinda sucks. The creatures themselves are a bit stronger. In particular, a lot more of them have multiple damage types, which makes them more threatening to heavily armoured or (especially) damage resistant characters. There are also a lot more extras that creatures can do in certain situations or as bonus actions. This makes them more fun for me to play, as I have more tactical opportunities, and surprises are always fun for the story. Plus, they are generally a bit tougher, as well. The little tables that are I think mant to work as story hooks are neato, but I haven't used them once. YVMV. I really like the expansion of certain popular mobs to give them higher and/or lower level versions (e.g. vampires, owlbear, etc.). I've used a bunch of the alternate versions and this is something I'd like to see more of. Still salty over the loss of basic representations of iconic species - no orc warrior, elf ranger, and whatnot. Yes, I understand that the generic NPCs are supposed to be applied instead, but it ain't the same. For me. Overall, I think it's a necessary upgrade that probably didn't go far enough to keep up with PC power creep, but at least kept the creatures in the conversation. [/QUOTE]
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