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Views on 2nd ed. Non Weapon Proficiencies.
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<blockquote data-quote="Dolgo" data-source="post: 5459798" data-attributes="member: 6669987"><p>Good responses thanks for all the feedback. </p><p></p><p>My main issue is take for instance a Thief, he gets his starting proficiencies (more if using the optional Int rule which I always used) then he doesn't get another proficiency until 4th level, meaning that a fifth of his total levels = one NEW proficiency or, get this, +1 to an existing proficiency. So at 8th level he has gotten maybe a new proficiency and a +1, 2 proficiencies, or one proficiency at +2. God forbid the proficiency you want takes 2 slots (case in point a 2 slot prof taken at 1st level is +1 at 8th level if you decide to "save up" your 4th level prof).</p><p></p><p>Its also strange that the Rogue Group is the slowest to level up NWP and further versions they became the skill masters. A complete 180 degree change.</p><p></p><p>On top of that if I have an 18 INT and choose Animal Lore, I'm apparently super animal lore master but have no clue how to survive, know any history or anything else with my high intelligence, without having taken the actual proficiency. It was all or nothing with NWPs.</p><p></p><p>PS: Kudos to the guy that picked Pottery as a NWP, he loved him some pots.</p></blockquote><p></p>
[QUOTE="Dolgo, post: 5459798, member: 6669987"] Good responses thanks for all the feedback. My main issue is take for instance a Thief, he gets his starting proficiencies (more if using the optional Int rule which I always used) then he doesn't get another proficiency until 4th level, meaning that a fifth of his total levels = one NEW proficiency or, get this, +1 to an existing proficiency. So at 8th level he has gotten maybe a new proficiency and a +1, 2 proficiencies, or one proficiency at +2. God forbid the proficiency you want takes 2 slots (case in point a 2 slot prof taken at 1st level is +1 at 8th level if you decide to "save up" your 4th level prof). Its also strange that the Rogue Group is the slowest to level up NWP and further versions they became the skill masters. A complete 180 degree change. On top of that if I have an 18 INT and choose Animal Lore, I'm apparently super animal lore master but have no clue how to survive, know any history or anything else with my high intelligence, without having taken the actual proficiency. It was all or nothing with NWPs. PS: Kudos to the guy that picked Pottery as a NWP, he loved him some pots. [/QUOTE]
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