[Vigilance Press] Stranded on a Distant Star

Vigilance

Explorer
The Terran Insterstellar Marine Force is the toughest branch of the Unified Earth Military Command. In their storied 200 year history as the infantry arm of the Terran Expeditionary Fleet, the Leathernecks had battled the feral xenomorphs of Rigil Kentaurus, stormed the asteroid fortresses of the Void Pirates and eradicated an uprising of the savage native Vrish who threatened the Pleiades Colony. But they had never faced a foe like the Fyr'Toll

Background: It is the year 2268 and mankind is locked in a bitter war of extermination with the Fyr`Toll, a frightening, inhuman blend of man and machine. Their first attacks came without warning and decimated the most powerful nations on Earth. The United States of Africa, the Indian Conglomerate, the Pan-American League and the Asian Coalition all lie in ruins.

Earth refused to surrender and after a desperate first year of conflict, managed to match the Fyr`Toll’s technological advantages through a series of daring boarding actions, capturing and reverse engineering enemy vessels. Once parity was achieved however, the war seemed to drag on indefinitely and has just entered its 25th year.

On a deep-space survey mission thought to be far away from the front lines, the player characters served on the UASS Johannesburg, searching out resources vital to the war effort. It is then they run across a Fyr`Toll survey ship, the Kra`Tep. After a brief, vicious firefight, both vessels crash on an uncharted planet below.

Two enemies, stranded on one planet on the edge of space. Neither able to overcome the planet’s natural magnetic field to call for help and watching as a fast-growing jungle constantly threatens to overrun their ruined vessels, as predators kill their crew one by one.

After several firefights, their numbers dwindling, the captain of the Kra`Tep meets with the senior surviving officer of the Johannesburg and suggests the two sides join forces to get free of the deadly planet. When the pact is announced, approximately 25% of the humans and Fyr`Toll strike out on their own, unable to overcome the hatred each feels for the other.

These attack each other, the opposing side and even their fellows, all in an attempt to “convince” them that cooperation with their worst enemy is pointless at best, dangerous at worst.

A game of exploration: This is the campaign of “stranded on a different star”. A hostile alien world must be explored and possibly tamed, at first for simple survival but eventually with the monumental task of pooling resources for a return voyage.

A game of character interaction: But the planet isn’t the only challenge players in the game will face. Can they manage to hold their unstable coalition together and overcome the hatred bred by decades of war? Can they bring their dissidents back into the fold?

A game of discovery: And even when the planet has been explored, there are mysteries left to solve. What about the planet hinders technology? What secrets wait to be discovered in alien ruins? And how closely will each side honor their agreements? If a powerful alien weapon is discovered, will its secrets be shared or will the discovering side try to hide it for return to their side in the war above.

A game of community: Stranded on a Distant Star will be financed by the “ransom” system, where gamers interested in the game will finance it and guide its direction.

If the $1,500 donation threshold is achieved, patrons will gain access to a special discussion group, where they will see advance drafts of the game and comment on its direction. The game will be designed by veteran OGL designer Charles Rice and its mechanics will be 100% OGL, though the setting will remain the property of Vigilance Press/Charles Rice.

Once the game is completed, the game will be made available for free on RPGNow in PDF form. All contributors will be credited in the final PDF copy.

Contributors of $20 or more will receive a POD-print copy of the game.

About the author: Charles Rice is an Ennie-nominated writer with over 100 credits. His books currently in print include: Modern20, Supers20, Darwin’s World (True20 Edition) and the Two Worlds RPG, included in the collectors edition of the Two Worlds X-Box 360 game.

You can get regular updates on Stranded's early development or contribute to the project here.
 

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Just to clarify, what system will Stranded on a Distant Star be using? D20 Modern, Modern20, True20 or something else?

Well, I think my druthers would be a new OGL variant, tailoring the rules to the setting as closely as possible.

For example, I think rules on scavenging, kit-bashing and better character interaction skills would all be called for.

I'd prefer something that was either Modern20 compatible or d20 Modern compatible.

One reason that isn't addressed is that I haven't decided yet. I have not put "pen to paper" yet (fingers to keyboard?) because I don't want anything set in stone before the patrons come into the project.

In short, that will be decided by the patrons.

For me, that's part of what makes trying a project like this interesting. If I wanted to just write the book, I could and would have a fair confidence it would sell.

So the collaborative design process is something I'm interested in.
 



Stock holders get dividends, in this case the return on the investment is not the final product since you could potentially get that for free, the return is the service provided by the patronage aspect.

I just find it interesting, some patrons want exclusivity, some are ok with it being available as long as the price is the same for patrons and for public purchase. The ransom model has always always set its product free once the ransom is paid.

If I had the free time I would participate, regardless I may support it just because I think its neat.
 

Stock holders get dividends, in this case the return on the investment is not the final product since you could potentially get that for free, the return is the service provided by the patronage aspect.

I just find it interesting, some patrons want exclusivity, some are ok with it being available as long as the price is the same for patrons and for public purchase. The ransom model has always always set its product free once the ransom is paid.

If I had the free time I would participate, regardless I may support it just because I think its neat.

Well, I honestly hadn't thought about it too deeply. I came up with a model that felt right to me, so its very possible I've hit some middle ground here.

My idea was that patrons would get to help guide the design toward the game they want, and get a free print copy.

You also get a professionally produced, free RPG that you've provided to the masses. To me, this makes more sense than the exclusivity some patronage models use.

RPGs are social, which means the more people have seen the game you want to play, or can read it, the better off you are.

Also, if the game population gets large enough, I could afford to support it with adventures and add-ons. This would *also* benefit patrons.
 

I am not on the exclusivity bandwagon, I just feel that if patrons are making an investment on creating the product, that everyone else who wants a copy should have to make the same amount of investment.

Its just different that what I am used too, in that what I am used to is that if someone wants a copy of the PDF or print copy they pay no less than what a standard patron payed.

Giving it away as part of the ransom model is just fine and frees you from ever having to worry about online piracy.

You have just got people joining you in holding the book hostage :)

Its a neat idea that I will probably become a part of just to see how it works compared to what I am used to.
 


I am not on the exclusivity bandwagon, I just feel that if patrons are making an investment on creating the product, that everyone else who wants a copy should have to make the same amount of investment.

Its just different that what I am used too, in that what I am used to is that if someone wants a copy of the PDF or print copy they pay no less than what a standard patron payed.

Giving it away as part of the ransom model is just fine and frees you from ever having to worry about online piracy.

You have just got people joining you in holding the book hostage :)

Its a neat idea that I will probably become a part of just to see how it works compared to what I am used to.

Well, I will be selling the print books, and the cost of the print book will be in the same ballpark as the minimum donation here to get a print book (so in the $20 range).

So I guess you could say folks will be able to buy the same product for the same price, they just won't get to offer input before its done.

As for how it will work compared to what you're used to, since you've done a lot of books this way and this is my first, probably not as well ;)
 

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