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Vigilance
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<blockquote data-quote="Gothmog" data-source="post: 2009089" data-attributes="member: 317"><p>I don't know about you, but when I'm strolling onto a city street in the</p><p>early evening in my tightest blue and red's, I'm lookin' at that 2002</p><p>Mitsubishi Galant, and I'm thinkin', "...wonder what that thing crit's</p><p>on?". 'Cause ya' never know when VILLAINY will rear its ugly head and</p><p>a hero will have to use the nearest thing to defend humanity... well</p><p>wonder no more. In Vigilance we have "Improvised Weapons", doors, flag</p><p>poles, telephone poles, etc... I don't know what else you really need</p><p>to know about a game, but alas renowned D20 writer Charles</p><p>Rice has put together a full fledged super heroic extension to D20,</p><p>so I'll go on a bit more...</p><p></p><p>Among the innovations present in Vigilance you also will find Resources.</p><p>Resources describe the overall wealth of your hero or villain. It is an ability</p><p>you can configure when you create your character and grow later if you choose</p><p>to, using the skill points you earn as you level. With resources the funds</p><p>accounting headache is gone. When starting an adventure should you decide</p><p>to purchase something you make a DC against your resource skill to see if</p><p>you've got the credit, cash, land, etc... to buy that spiffy new battle suit or</p><p>cool black car. You want to make Batman? Well, Batman's a billionaire,</p><p>with the layer to prove it. If billionaire resources are an important facet</p><p>of your character, spend your skill points accordingly...Its fantasy role</p><p>playing and if I want to burn skill points to be rich, so be it.</p><p></p><p>Heroes are a special breed, with special powers. One way those powers</p><p>manifest in Vigilance is with Heroism/Villainy points. A hero or villain can</p><p>spend a point during combat to alter certain results, such as damage taken,</p><p>or to grant him/her self an extra attack die roll of 1d6 / 5 levels that is added</p><p>to their base roll and can further open end. Some other features that make</p><p>the Vigilance hero special are Reputation/Infamy, the hero or villain's ability</p><p>to call on friends in the community and flex their standing in the community.</p><p></p><p>Rather than race, Vigilance give us Origins. Origins tells us something</p><p>far more important than race to the hero. That is how our pulp fiction</p><p>fellow or fem-fatale came to be. Perhaps you're an alien, artificial life form,</p><p>a mutant, or maybe the result of a science experiment gone terribly arry,</p><p>or maybe it was a life changing mystic encounter.</p><p></p><p>All the standard hero classes are present and ready to be played,</p><p>Acrobat, Brick, Detective, Energy Projector, Gadgeteer and psychic.</p><p>Each class presents a set of special powers granted to them as they</p><p>level. A handful of new skills, and a vast array of 61 feats and 39 </p><p>powers are presented. Some of my favorite feats: ArcBlast/ArcStorm -- I </p><p>get to keep reacking havoc as long as my oponents fail to save! </p><p>Cooperative Attack(Team Work)/Coordinated Attack(Team Work), ExoSkeleton </p><p>-- sweet!, Lair -- gotta have it!, and finally Banter and Wit! Yeah, these</p><p>are actual feats. THIS GAME IS COOL. There is an extensive powers list</p><p>as well -- everything you need to recreate almost any pulp fiction hero I can</p><p>think of: Plasticity, Regeneration, Radar, Sonar, Time Manipulation, just to name a few.</p><p></p><p>Finally, no hero would be complete without a disadvantage, some</p><p>incident, somehow inexorably tied to who and what they are. Again</p><p>Charles Rice has provided a broad list to make it possible to build most</p><p>any architypal pulp fiction hero.</p><p></p><p>Oh yeah, and there are prestige classes too... Behemoth, Mentor, Mind</p><p>Master, Power House, Spy, and Speed Demon. This game is good fun... a</p><p>complete ready to roll compendium of heroic deeds just waiting to be put</p><p>in play.</p><p></p><p>The PDF is light on Artwork and strong on content. The font and spacing </p><p> are good. It's easy to read printed, and very little space is wasted. </p><p> It is 63 pages and is quite inexpensive at $5.00. The PDF can be purchased</p><p>via: http://www.vigilancepress.5u.com/cp.html</p><p></p><p>Enjoy..and BE VIGILANT</p><p></p><p>C Nicholson (gothmog1)</p></blockquote><p></p>
[QUOTE="Gothmog, post: 2009089, member: 317"] I don't know about you, but when I'm strolling onto a city street in the early evening in my tightest blue and red's, I'm lookin' at that 2002 Mitsubishi Galant, and I'm thinkin', "...wonder what that thing crit's on?". 'Cause ya' never know when VILLAINY will rear its ugly head and a hero will have to use the nearest thing to defend humanity... well wonder no more. In Vigilance we have "Improvised Weapons", doors, flag poles, telephone poles, etc... I don't know what else you really need to know about a game, but alas renowned D20 writer Charles Rice has put together a full fledged super heroic extension to D20, so I'll go on a bit more... Among the innovations present in Vigilance you also will find Resources. Resources describe the overall wealth of your hero or villain. It is an ability you can configure when you create your character and grow later if you choose to, using the skill points you earn as you level. With resources the funds accounting headache is gone. When starting an adventure should you decide to purchase something you make a DC against your resource skill to see if you've got the credit, cash, land, etc... to buy that spiffy new battle suit or cool black car. You want to make Batman? Well, Batman's a billionaire, with the layer to prove it. If billionaire resources are an important facet of your character, spend your skill points accordingly...Its fantasy role playing and if I want to burn skill points to be rich, so be it. Heroes are a special breed, with special powers. One way those powers manifest in Vigilance is with Heroism/Villainy points. A hero or villain can spend a point during combat to alter certain results, such as damage taken, or to grant him/her self an extra attack die roll of 1d6 / 5 levels that is added to their base roll and can further open end. Some other features that make the Vigilance hero special are Reputation/Infamy, the hero or villain's ability to call on friends in the community and flex their standing in the community. Rather than race, Vigilance give us Origins. Origins tells us something far more important than race to the hero. That is how our pulp fiction fellow or fem-fatale came to be. Perhaps you're an alien, artificial life form, a mutant, or maybe the result of a science experiment gone terribly arry, or maybe it was a life changing mystic encounter. All the standard hero classes are present and ready to be played, Acrobat, Brick, Detective, Energy Projector, Gadgeteer and psychic. Each class presents a set of special powers granted to them as they level. A handful of new skills, and a vast array of 61 feats and 39 powers are presented. Some of my favorite feats: ArcBlast/ArcStorm -- I get to keep reacking havoc as long as my oponents fail to save! Cooperative Attack(Team Work)/Coordinated Attack(Team Work), ExoSkeleton -- sweet!, Lair -- gotta have it!, and finally Banter and Wit! Yeah, these are actual feats. THIS GAME IS COOL. There is an extensive powers list as well -- everything you need to recreate almost any pulp fiction hero I can think of: Plasticity, Regeneration, Radar, Sonar, Time Manipulation, just to name a few. Finally, no hero would be complete without a disadvantage, some incident, somehow inexorably tied to who and what they are. Again Charles Rice has provided a broad list to make it possible to build most any architypal pulp fiction hero. Oh yeah, and there are prestige classes too... Behemoth, Mentor, Mind Master, Power House, Spy, and Speed Demon. This game is good fun... a complete ready to roll compendium of heroic deeds just waiting to be put in play. The PDF is light on Artwork and strong on content. The font and spacing are good. It's easy to read printed, and very little space is wasted. It is 63 pages and is quite inexpensive at $5.00. The PDF can be purchased via: http://www.vigilancepress.5u.com/cp.html Enjoy..and BE VIGILANT C Nicholson (gothmog1) [/QUOTE]
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