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Vigilance
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<blockquote data-quote="Illuminati" data-source="post: 2009149" data-attributes="member: 6961"><p>While Vigilance is admittedly a bit rough in production/presentation, it more than makes up for any shortcomings with an abundance of creative rules, re-thinking, and adaptation. I give this product a maximum rating of 5 because it did something that I didn't expect, and that was to bring a lot of flavor, enthusiasm, and ingenious creation to the superhero genre. You'd be surprised at how well the author adapted a fantasy-based system to suit a faster-paced form of play with superheroes and arch-villains!</p><p></p><p>Vigilance has all of the bases covered when it comes to this genre, which means if you've ever liked a certain hero, villain, or figure from comics and movies, there is an option here for playing him (or her). The rules are extremely well organized, with options describing in detail the various concepts available. There are origins (backgrounds that you choose as a foundation on which to build your character) for nearly every kind of superheroic figure you could possibly imagine, from aliens to genetically-engineered mutants to psychic government agents. Each has a balanced set of starting abilities and features that mean none of them are overly powerful or abysmally weak. This was really well done, and as a first step in character creation goes a long way to sparking the imagination when making your character.</p><p></p><p>Moreover the classes are also tailored to the genre and are very appropriate. From a technical aspect, superhero powers are handled extraordinarily well in Vigilance, with what appears to have been a lot of in-depth thought and playtesting. What I really liked about this section was something that is missing from many games, and that is a sense that the author really took scaling into account. For example, powers get better as a character goes up in levels, which means that with each new advancement players feel a real sense of accomplishment and improvement. I thought this was a really nive way of handling something that seems so generic and "flat" in D&D and other games (where once you get an ability, it never actually develops for better or worse).</p><p></p><p>There is also an amazing abundance of different powers and abilities that mean there must be at least a hundred or more varieties of heroes you can play. Really, really nice work.</p><p></p><p>What impresses me most about Vigilance is that the character generation system is not just a method of creating a string of numbers for a stat block, but does so much for devising a backstory to each unique character. The process allows the player to not only decide who and how he wants to play, but also develops the character's history, weaknesses, and potential flaws. Every character is unique, which I think is essential to building the kind of story that drives a heroic campaign.</p></blockquote><p></p>
[QUOTE="Illuminati, post: 2009149, member: 6961"] While Vigilance is admittedly a bit rough in production/presentation, it more than makes up for any shortcomings with an abundance of creative rules, re-thinking, and adaptation. I give this product a maximum rating of 5 because it did something that I didn't expect, and that was to bring a lot of flavor, enthusiasm, and ingenious creation to the superhero genre. You'd be surprised at how well the author adapted a fantasy-based system to suit a faster-paced form of play with superheroes and arch-villains! Vigilance has all of the bases covered when it comes to this genre, which means if you've ever liked a certain hero, villain, or figure from comics and movies, there is an option here for playing him (or her). The rules are extremely well organized, with options describing in detail the various concepts available. There are origins (backgrounds that you choose as a foundation on which to build your character) for nearly every kind of superheroic figure you could possibly imagine, from aliens to genetically-engineered mutants to psychic government agents. Each has a balanced set of starting abilities and features that mean none of them are overly powerful or abysmally weak. This was really well done, and as a first step in character creation goes a long way to sparking the imagination when making your character. Moreover the classes are also tailored to the genre and are very appropriate. From a technical aspect, superhero powers are handled extraordinarily well in Vigilance, with what appears to have been a lot of in-depth thought and playtesting. What I really liked about this section was something that is missing from many games, and that is a sense that the author really took scaling into account. For example, powers get better as a character goes up in levels, which means that with each new advancement players feel a real sense of accomplishment and improvement. I thought this was a really nive way of handling something that seems so generic and "flat" in D&D and other games (where once you get an ability, it never actually develops for better or worse). There is also an amazing abundance of different powers and abilities that mean there must be at least a hundred or more varieties of heroes you can play. Really, really nice work. What impresses me most about Vigilance is that the character generation system is not just a method of creating a string of numbers for a stat block, but does so much for devising a backstory to each unique character. The process allows the player to not only decide who and how he wants to play, but also develops the character's history, weaknesses, and potential flaws. Every character is unique, which I think is essential to building the kind of story that drives a heroic campaign. [/QUOTE]
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