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Vigwyn's 'A New Beginning...' [OOC]
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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 4018990" data-attributes="member: 20345"><p><strong>Quests and Chapters:</strong></p><p></p><p>This game will be relatively open-ended. However, we will need some organization. This is to keep things goal-focused, give players a sense of accomplishment aside from leveling (which happens very slowly in PbP), and keep the game from just petering out.</p><p></p><p><em>Quests</em></p><p>As the PCs pick up on hooks and set goals for themselves, these will be organized into <em>quests</em>, and the completion of quests will earn additional XP. It is up to the players to decide when a goal is important enough to be considered a quest. You can tell me when you want something to be a quest, and I will occasionally ask you if you want something to be a quest, but I will never railroad you into a quest. You <strong>can</strong> have more than one quest you are working on simultaneously. You can also give up on a quest at any time if it no longer fits in with your goals. You should <em>not</em> spend all of your in-game energies on quests--feel free to spend time just exploring and interacting with the world, too, and just do whatever strikes your fancy.</p><p></p><p><em>Chapters</em></p><p>Chapters will be equivalent to 'adventures' in some ways. Each chapter will have its own thread, and will end with the completion of a major quest, or during a major transition in the game. Because of the free-form nature of the game, it might not always be obvious when to end a chapter, and this decision will be a collaborative one between the DM and the players. The end of a chapter will serve as a point for the players to consider the 'adventure' successfully completed. The game will continue at that point with a new chapter, but players can choose to bow out at that point if they wish, and it will not disrupt the game as a whole.</p><p></p><p>Any thoughts on this system?</p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 4018990, member: 20345"] [b]Quests and Chapters:[/b] This game will be relatively open-ended. However, we will need some organization. This is to keep things goal-focused, give players a sense of accomplishment aside from leveling (which happens very slowly in PbP), and keep the game from just petering out. [i]Quests[/i] As the PCs pick up on hooks and set goals for themselves, these will be organized into [i]quests[/i], and the completion of quests will earn additional XP. It is up to the players to decide when a goal is important enough to be considered a quest. You can tell me when you want something to be a quest, and I will occasionally ask you if you want something to be a quest, but I will never railroad you into a quest. You [b]can[/b] have more than one quest you are working on simultaneously. You can also give up on a quest at any time if it no longer fits in with your goals. You should [i]not[/i] spend all of your in-game energies on quests--feel free to spend time just exploring and interacting with the world, too, and just do whatever strikes your fancy. [i]Chapters[/i] Chapters will be equivalent to 'adventures' in some ways. Each chapter will have its own thread, and will end with the completion of a major quest, or during a major transition in the game. Because of the free-form nature of the game, it might not always be obvious when to end a chapter, and this decision will be a collaborative one between the DM and the players. The end of a chapter will serve as a point for the players to consider the 'adventure' successfully completed. The game will continue at that point with a new chapter, but players can choose to bow out at that point if they wish, and it will not disrupt the game as a whole. Any thoughts on this system? [/QUOTE]
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