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Vigwyn's 'A New Beginning...' [OOC]
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<blockquote data-quote="Creamsteak" data-source="post: 4019782" data-attributes="member: 552"><p>This guys fleshed out. He doesn't have most consumables purchased (light sources, rations, feed) but has a fair amount of spare money to throw at it when the time comes.</p><p></p><p><span style="font-size: 15px"><strong><u>Edgar Almondar</u></strong></span></p><p><strong>Male Human - Druid/Fighter 5</strong></p><p><strong>CN Medium Humanoid (human)</strong></p><p><strong>Senses:</strong> Listen +10, Spot +10</p><p><strong>Init:</strong> +3 (Dex)</p><p><strong>Languages:</strong> Common, Druidic</p><p></p><p><strong>AC:</strong> 18, <strong>touch</strong> 13, <strong>flat-footed</strong> 15; (+3 Dex, +5 armor)</p><p><strong>Hit Points:</strong> 37 <strong>HD:</strong> 6d10</p><p><strong>Fort</strong> +4, <strong>Ref</strong> +4, <strong>Will</strong> +6; +4 bonus against spells and spell-like abilities of fey</p><p></p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Melee:</strong> Longsword +8 (1d8+3) or Longsword +6 (1d8+3) and shortsword +6 (1d6+2)</p><p><strong>Ranged:</strong> Longbow +9 (1d8+3)</p><p><strong>Base Atk:</strong> +5 <strong>Grapple:</strong> +7</p><p><strong>Atk Options:</strong> Rapid Shot, Two-Weapon Fighting</p><p><strong>Special Actions:</strong> Animal empathy, wild shape 1/day</p><p><strong>Combat Feats:</strong> Precise Shot, Point Blank Shot</p><p></p><p><strong>Druid Spells Prepared (CL 5)</strong></p><p> 3rd (DC 15) — <em>Cure Moderate Wounds</em></p><p> 2nd (DC 14) — <em>Bear's Endurance</em>, <em>Cat's Grace</em>, <em>Lesser Restoration</em> </p><p> 1st (DC 13) — <em>Cure Light Wounds</em>, <em>Hide from Animals</em>, <em>Longstrider</em>, <em>Pass without Trace</em></p><p> 0th (DC 12) — <em>Cure Minor Wounds</em>, <em>Detect Poison</em>, <em>Know Direction</em>, <em>Light</em>, <em>Read Magic</em></p><p></p><p><strong>Str</strong> 14, <strong>Dex</strong> 17, <strong>Con</strong> 10, <strong>Int</strong> 10, <strong>Wis</strong> 14, <strong>Cha</strong> 10</p><p><strong>Special Qualities:</strong> Animal empathy, nature sense, resist nature's lure, trackless step</p><p><strong>Feats:</strong> Endurance, Point Blank Shot, Precise Shot, Rapid Shot, Track, Two-Weapon Fighting</p><p><strong>Skills:</strong> Hide +11 [8 ranks], Knowledge (nature) +2 [- ranks], Listen +10 [8 ranks], Move Silently +11 [8 ranks], Spot +10 [8 ranks], Survival +12 [8 ranks]</p><p><strong>Possessions:</strong> Antitoxin (5) (250 gp/-), arrows (20/3 lb.), backpack (2 gp/2 lb.), climber's kit (80 gp/5 lb.), explorer's outfit (-/-), flint and steel (1 gp/-), grappling hook (1 gp/4 lb.), hempen rope (1 gp/10 lb.), holly and mistletoe (-/-), spell component pouch (5 gp/2 lb.); <em>+1 mithral chain shirt</em> (2,100 gp/12.5 lb.), <em>+1 longsword</em> (2,315 gp/4 lb.), <em>+1 shortsword</em> (2,310 gp/2 lb.), <em>+1 [+2 str] composite longbow</em> (2,600 gp/3 lb.)</p><p></p><p><strong>Platinum:</strong> 15</p><p><strong>Gold:</strong> 5</p><p><strong>Silver:</strong> 9</p><p><strong>Copper:</strong> 0</p><p></p><p><strong>Carrying:</strong> 47.5/58 lbs. (light load) </p><p><strong>Mount and Rider</strong> 227.5/230 lbs. (light load)</p><p></p><p>[sblock=Mount]<strong>Warhorse, Light</strong></p><p><strong>Large Animal</strong></p><p><strong>Hit Dice:</strong> 3d8+9 (22 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 60 ft. (12 squares)</p><p><strong>Armor Class:</strong> 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +2/+9</p><p><strong>Attack:</strong> Hoof +4 melee (1d4+3)</p><p><strong>Full Attack:</strong> 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)</p><p><strong>Space/Reach:</strong> 10 ft./5 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +6, Ref +4, Will +2</p><p><strong>Abilities:</strong> Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6</p><p><strong>Skills:</strong> Listen +4, Spot +4</p><p><strong>Feats:</strong> Endurance, Run</p><p><strong>Possessions:</strong> arrows (40) (2 gp/6 lb.), bedroll (0.1 gp/5 lb.), bit and bridle (2 gp/1 lb.), military saddle (20 gp/30 lb.), saddlebags (4 gp/8 lb.) </p><p><strong>Carrying Capacity:</strong> A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.</p><p><strong>Tricks (Ex):</strong> This horse knows the tricks attack, come, defend, down, guard, and heel.[/sblock]</p><p>[sblock=Animal Companion]<strong><span style="font-size: 15px"><u>Blacklight</u></span></strong></p><p><strong>Hawk Animal Companion</strong></p><p><strong>Tiny Animal</strong></p><p><strong>Hit Dice:</strong> 5d8 (22 hp)</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> 10 ft. (2 squares), fly 60 ft. (average)</p><p><strong>Armor Class:</strong> 21 (+2 size, +3 Dex, +4 natural), touch 15, flat-footed 18</p><p><strong>Base Attack/Grapple:</strong> +3/–6</p><p><strong>Attack:</strong> Talons +7 melee (1d4–1)</p><p><strong>Full Attack:</strong> Talons +7 melee (1d4–1)</p><p><strong>Space/Reach:</strong> 2-1/2 ft./0 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Devotion, Evasion, Low-light vision, Link, Share Spells</p><p><strong>Saves:</strong> Fort +4, Ref +8, Will +3</p><p><strong>Abilities:</strong> Str 8, Dex 19, Con 10, Int 2, Wis 14, Cha 6</p><p><strong>Skills:</strong> Listen +4, Spot +20</p><p><strong>Feats:</strong> Alertness, Track, Weapon Finesse (b)</p><p><strong>Skills:</strong> Hawks have a +8 racial bonus on Spot checks.</p><p><strong>Tricks (Ex):</strong> This raven knows the tricks attack, come, down, fetch, heel, seek, stay, and track.</p><p><strong>Link (Ex):</strong> A druid can handle his animal companion as a free action, or push it as a move action, even if he doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.</p><p><strong>Share Spells (Ex):</strong> At the druid’s option, he may have any spell (but not any spell-like ability) he casts upon himself also affect his animal companion. The animal companion must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of “You” on his animal companion (as a touch range spell) instead of on himself. A druid and his animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).</p><p><strong>Evasion (Ex):</strong> If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.</p><p><strong>Devotion (Ex):</strong> An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.[/sblock]</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 4019782, member: 552"] This guys fleshed out. He doesn't have most consumables purchased (light sources, rations, feed) but has a fair amount of spare money to throw at it when the time comes. [size=4][b][u]Edgar Almondar[/u][/b][u][/u][/size] [b]Male Human - Druid/Fighter 5[/b] [b]CN Medium Humanoid (human)[/b] [b]Senses:[/b] Listen +10, Spot +10 [b]Init:[/b] +3 (Dex) [b]Languages:[/b] Common, Druidic [b]AC:[/b] 18, [b]touch[/b] 13, [b]flat-footed[/b] 15; (+3 Dex, +5 armor) [b]Hit Points:[/b] 37 [b]HD:[/b] 6d10 [b]Fort[/b] +4, [b]Ref[/b] +4, [b]Will[/b] +6; +4 bonus against spells and spell-like abilities of fey [b]Speed:[/b] 30 ft. (6 squares) [b]Melee:[/b] Longsword +8 (1d8+3) or Longsword +6 (1d8+3) and shortsword +6 (1d6+2) [b]Ranged:[/b] Longbow +9 (1d8+3) [b]Base Atk:[/b] +5 [b]Grapple:[/b] +7 [b]Atk Options:[/b] Rapid Shot, Two-Weapon Fighting [b]Special Actions:[/b] Animal empathy, wild shape 1/day [b]Combat Feats:[/b] Precise Shot, Point Blank Shot [b]Druid Spells Prepared (CL 5)[/b] 3rd (DC 15) — [i]Cure Moderate Wounds[/i] 2nd (DC 14) — [i]Bear's Endurance[/i], [i]Cat's Grace[/i], [i]Lesser Restoration[/i] 1st (DC 13) — [i]Cure Light Wounds[/i], [i]Hide from Animals[/i], [i]Longstrider[/i], [i]Pass without Trace[/i] 0th (DC 12) — [i]Cure Minor Wounds[/i], [i]Detect Poison[/i], [i]Know Direction[/i], [i]Light[/i], [i]Read Magic[/i] [b]Str[/b] 14, [b]Dex[/b] 17, [b]Con[/b] 10, [b]Int[/b] 10, [b]Wis[/b] 14, [b]Cha[/b] 10 [b]Special Qualities:[/b] Animal empathy, nature sense, resist nature's lure, trackless step [b]Feats:[/b] Endurance, Point Blank Shot, Precise Shot, Rapid Shot, Track, Two-Weapon Fighting [b]Skills:[/b] Hide +11 [8 ranks], Knowledge (nature) +2 [- ranks], Listen +10 [8 ranks], Move Silently +11 [8 ranks], Spot +10 [8 ranks], Survival +12 [8 ranks] [b]Possessions:[/b] Antitoxin (5) (250 gp/-), arrows (20/3 lb.), backpack (2 gp/2 lb.), climber's kit (80 gp/5 lb.), explorer's outfit (-/-), flint and steel (1 gp/-), grappling hook (1 gp/4 lb.), hempen rope (1 gp/10 lb.), holly and mistletoe (-/-), spell component pouch (5 gp/2 lb.); [i]+1 mithral chain shirt[/i] (2,100 gp/12.5 lb.), [i]+1 longsword[/i] (2,315 gp/4 lb.), [i]+1 shortsword[/i] (2,310 gp/2 lb.), [i]+1 [+2 str] composite longbow[/i] (2,600 gp/3 lb.) [b]Platinum:[/b] 15 [b]Gold:[/b] 5 [b]Silver:[/b] 9 [b]Copper:[/b] 0 [b]Carrying:[/b] 47.5/58 lbs. (light load) [b]Mount and Rider[/b] 227.5/230 lbs. (light load) [sblock=Mount][b]Warhorse, Light[/b] [b]Large Animal[/b] [b]Hit Dice:[/b] 3d8+9 (22 hp) [b]Initiative:[/b] +1 [b]Speed:[/b] 60 ft. (12 squares) [b]Armor Class:[/b] 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 14 [b]Base Attack/Grapple:[/b] +2/+9 [b]Attack:[/b] Hoof +4 melee (1d4+3) [b]Full Attack:[/b] 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1) [b]Space/Reach:[/b] 10 ft./5 ft. [b]Special Attacks:[/b] — [b]Special Qualities:[/b] Low-light vision, scent [b]Saves:[/b] Fort +6, Ref +4, Will +2 [b]Abilities:[/b] Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 [b]Skills:[/b] Listen +4, Spot +4 [b]Feats:[/b] Endurance, Run [b]Possessions:[/b] arrows (40) (2 gp/6 lb.), bedroll (0.1 gp/5 lb.), bit and bridle (2 gp/1 lb.), military saddle (20 gp/30 lb.), saddlebags (4 gp/8 lb.) [b]Carrying Capacity:[/b] A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds. [b]Tricks (Ex):[/b] This horse knows the tricks attack, come, defend, down, guard, and heel.[/sblock] [sblock=Animal Companion][b][size=4][u]Blacklight[/u][/size][/b][size=4][u][/u][/size] [b]Hawk Animal Companion[/b] [b]Tiny Animal[/b] [b]Hit Dice:[/b] 5d8 (22 hp) [b]Initiative:[/b] +4 [b]Speed:[/b] 10 ft. (2 squares), fly 60 ft. (average) [b]Armor Class:[/b] 21 (+2 size, +3 Dex, +4 natural), touch 15, flat-footed 18 [b]Base Attack/Grapple:[/b] +3/–6 [b]Attack:[/b] Talons +7 melee (1d4–1) [b]Full Attack:[/b] Talons +7 melee (1d4–1) [b]Space/Reach:[/b] 2-1/2 ft./0 ft. [b]Special Attacks:[/b] — [b]Special Qualities:[/b] Devotion, Evasion, Low-light vision, Link, Share Spells [b]Saves:[/b] Fort +4, Ref +8, Will +3 [b]Abilities:[/b] Str 8, Dex 19, Con 10, Int 2, Wis 14, Cha 6 [b]Skills:[/b] Listen +4, Spot +20 [b]Feats:[/b] Alertness, Track, Weapon Finesse (b) [b]Skills:[/b] Hawks have a +8 racial bonus on Spot checks. [b]Tricks (Ex):[/b] This raven knows the tricks attack, come, down, fetch, heel, seek, stay, and track. [b]Link (Ex):[/b] A druid can handle his animal companion as a free action, or push it as a move action, even if he doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. [b]Share Spells (Ex):[/b] At the druid’s option, he may have any spell (but not any spell-like ability) he casts upon himself also affect his animal companion. The animal companion must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of “You” on his animal companion (as a touch range spell) instead of on himself. A druid and his animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal). [b]Evasion (Ex):[/b] If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw. [b]Devotion (Ex):[/b] An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.[/sblock] [/QUOTE]
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