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Viking/Norse Mythology - It's been done but not well - what is missing?
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<blockquote data-quote="Waylander" data-source="post: 1399843" data-attributes="member: 608"><p>This is a key decision that will dramatically affect the campaign setting.</p><p></p><p>If you choose the 9th century europe option, you will have a relatively standard low magic campaign but will have to accomodate all of the non-Norse religions, cultures in some way which might dilute what you are trying to achieve.</p><p></p><p>If you go for a pure Norse campaign, literally trying to bring the myths to life as a setting, then one of the problems will be having gods play an active part in the campaign, e.g. Thor will not be a distant god that is prayed to so much an active participant in the continuing war against the giants.</p><p></p><p>So I guess by definition it will either be a low-magic campaign in the first option or a high-fantasy campaign in the second option.</p></blockquote><p></p>
[QUOTE="Waylander, post: 1399843, member: 608"] This is a key decision that will dramatically affect the campaign setting. If you choose the 9th century europe option, you will have a relatively standard low magic campaign but will have to accomodate all of the non-Norse religions, cultures in some way which might dilute what you are trying to achieve. If you go for a pure Norse campaign, literally trying to bring the myths to life as a setting, then one of the problems will be having gods play an active part in the campaign, e.g. Thor will not be a distant god that is prayed to so much an active participant in the continuing war against the giants. So I guess by definition it will either be a low-magic campaign in the first option or a high-fantasy campaign in the second option. [/QUOTE]
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Viking/Norse Mythology - It's been done but not well - what is missing?
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