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Vikings D20
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<blockquote data-quote="Jolly Giant" data-source="post: 2980287" data-attributes="member: 5278"><p>While I've been writing Vikings D20, I've made a point of <em>not</em> reading other RPG books. Instead I've been reading up on Vikings and old norse mythology. The idea is to create a system that feels and <em>is </em>as authentically Viking as possible. Many of the written sources from the Viking era give detailed information of how the Vikings worked magic, and these are what I've based my system on.</p><p></p><p>I wanted Midgard to be a low magic setting though, and the 'X spells per day' system did not fit with how Viking magic "worked". I came up with a spell-point system that I think works very well in both regards.</p><p></p><p>In Vikings D20, only the spellcasting classes can cast spells, but it is possible for any character to achieve certain spell-like effects if he has the right feats and/or skills...</p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 2980287, member: 5278"] While I've been writing Vikings D20, I've made a point of [I]not[/I] reading other RPG books. Instead I've been reading up on Vikings and old norse mythology. The idea is to create a system that feels and [I]is [/I]as authentically Viking as possible. Many of the written sources from the Viking era give detailed information of how the Vikings worked magic, and these are what I've based my system on. I wanted Midgard to be a low magic setting though, and the 'X spells per day' system did not fit with how Viking magic "worked". I came up with a spell-point system that I think works very well in both regards. In Vikings D20, only the spellcasting classes can cast spells, but it is possible for any character to achieve certain spell-like effects if he has the right feats and/or skills... [/QUOTE]
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