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[Vile? Mature] Going Too Far.
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<blockquote data-quote="hong" data-source="post: 588200" data-attributes="member: 537"><p>So how old _are_ you, Xarlen? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> [edit: nevermind this]</p><p></p><p>First, note that you succeeded in your aim. The players didn't kill the druid, they kept her alive, talked to her and so on. The very fact that they felt disturbed indicates that you connected with them on a deep, emotional level, and that's not something that's always easy to do.</p><p></p><p>Let me tell you about the time I DMed a D&D game where the party was investigating the disappearance of a couple of young kids. After some legwork (which included some rollicking moments of comic relief) they tracked them down to a hill in the forest, inhabited by pixies. They were under the impression that the children had been kidnapped, so they were rather surprised when it turned out they'd run away. So they asked the kids what was going on.</p><p></p><p>It turned out that the kids' father, the baron who owned the local lands, had tried taking on a high-level lich/evil d00d type. All his friends got killed, and the lich got him possessed by a demon as punishment. The demon took control, and forced the baron to molest his children. You could have heard a pin drop when I took on the persona of the six-year-old girl describing how her father had been "touching" her.</p><p></p><p>Needless to say, they dropped their plan of taking the children back to their father, and returned to confront the father ASAP. In hindsight, this was a damn foolhardy thing for me to do, and it could have blown up completely in my face. But in that particular instance, things worked out well.</p><p></p><p>Now, I wouldn't make a habit of this. Playing around with players' emotions works now and then, but doing it too much is not only tasteless, but also no fun. People generally play D&D for the chance to get some escapist fun, and introducing real-life nightmares isn't usually what they're looking for.</p><p></p><p>I'd talk to your player and say that you weren't setting out to screw with their head. If they were really upset, then reassure them that you're not going to do it again in a hurry. In the meantime, you can turn this into an opportunity for the party to put things right. Helping the druid recover from her insanity would be a great way to continue things from here.</p><p></p><p>Finally, if it's something that disturbs _you_, then needless to say, you shouldn't touch it.</p></blockquote><p></p>
[QUOTE="hong, post: 588200, member: 537"] So how old _are_ you, Xarlen? ;) [edit: nevermind this] First, note that you succeeded in your aim. The players didn't kill the druid, they kept her alive, talked to her and so on. The very fact that they felt disturbed indicates that you connected with them on a deep, emotional level, and that's not something that's always easy to do. Let me tell you about the time I DMed a D&D game where the party was investigating the disappearance of a couple of young kids. After some legwork (which included some rollicking moments of comic relief) they tracked them down to a hill in the forest, inhabited by pixies. They were under the impression that the children had been kidnapped, so they were rather surprised when it turned out they'd run away. So they asked the kids what was going on. It turned out that the kids' father, the baron who owned the local lands, had tried taking on a high-level lich/evil d00d type. All his friends got killed, and the lich got him possessed by a demon as punishment. The demon took control, and forced the baron to molest his children. You could have heard a pin drop when I took on the persona of the six-year-old girl describing how her father had been "touching" her. Needless to say, they dropped their plan of taking the children back to their father, and returned to confront the father ASAP. In hindsight, this was a damn foolhardy thing for me to do, and it could have blown up completely in my face. But in that particular instance, things worked out well. Now, I wouldn't make a habit of this. Playing around with players' emotions works now and then, but doing it too much is not only tasteless, but also no fun. People generally play D&D for the chance to get some escapist fun, and introducing real-life nightmares isn't usually what they're looking for. I'd talk to your player and say that you weren't setting out to screw with their head. If they were really upset, then reassure them that you're not going to do it again in a hurry. In the meantime, you can turn this into an opportunity for the party to put things right. Helping the druid recover from her insanity would be a great way to continue things from here. Finally, if it's something that disturbs _you_, then needless to say, you shouldn't touch it. [/QUOTE]
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