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[Vile? Mature] Going Too Far.
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<blockquote data-quote="Kahuna Burger" data-source="post: 588584" data-attributes="member: 8439"><p>As a female player, and one who has seen Dms introduce very sensitive topics as "plot elements", I'm gonna break from the soothing pack and say - yeah, you obviously screwed up some. And your age is a factor in it. </p><p></p><p>Players can become very emotionally invested in the story. This is not a sign that they "can't tell the story from real life" or any such crap, it means they are enjoying it. Usually, I (for one) allow myself to become more or less invested in a game/book/whathaveyou based on whether I can handle the subject matter becoming personal. I can become very invested in heroic fantasy, but keep boundries like crazy from stephen king. It is wrong to get your players invested in a story then throw in the sort of "plot elements" that people want to keep boundries up around. You did this, unintentionally, but you need to learn from it, not be told that its the player's problem.</p><p></p><p>your age is a factor because you know the theory and intellectual parts of a lot that you have not encountered in an emotional sense. Your players are not insulting you or using a easy slam when they talk about your age. They are saying "I forgot you were at an age where this is just another story element to you. You understand everything you need to make it a story element, but not that for some of us it has been a real life issue." I have encountered this on gender, not age. One DM just couldn't seem to understand why I dealt with threats to have my character raped differently than the male players did when such was discussed with their female characters.</p><p></p><p>pay attention to what your players are saying, learn from it. Neither passive guilting nor saying "ah its their problem" is a useful response.</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 588584, member: 8439"] As a female player, and one who has seen Dms introduce very sensitive topics as "plot elements", I'm gonna break from the soothing pack and say - yeah, you obviously screwed up some. And your age is a factor in it. Players can become very emotionally invested in the story. This is not a sign that they "can't tell the story from real life" or any such crap, it means they are enjoying it. Usually, I (for one) allow myself to become more or less invested in a game/book/whathaveyou based on whether I can handle the subject matter becoming personal. I can become very invested in heroic fantasy, but keep boundries like crazy from stephen king. It is wrong to get your players invested in a story then throw in the sort of "plot elements" that people want to keep boundries up around. You did this, unintentionally, but you need to learn from it, not be told that its the player's problem. your age is a factor because you know the theory and intellectual parts of a lot that you have not encountered in an emotional sense. Your players are not insulting you or using a easy slam when they talk about your age. They are saying "I forgot you were at an age where this is just another story element to you. You understand everything you need to make it a story element, but not that for some of us it has been a real life issue." I have encountered this on gender, not age. One DM just couldn't seem to understand why I dealt with threats to have my character raped differently than the male players did when such was discussed with their female characters. pay attention to what your players are saying, learn from it. Neither passive guilting nor saying "ah its their problem" is a useful response. Kahuna Burger [/QUOTE]
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