Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Vile? Mature] Going Too Far.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ForceUser" data-source="post: 590644" data-attributes="member: 2785"><p>Once when I was 18, I DMed a game in which a group of NPC thugs attempted to subdue and rape a female PC. I thought I was being clever, mature, progressive; a good DM. I wanted my player to trounce the thugs in an act of, I don't know, heroism, independance...pro-feminism perhaps. I thought she'd enjoy putting the miscreants in their place.</p><p></p><p>Instead, my player was deeply offended, but I didn't find out until her boyfriend paid me a visit some days later and confronted me. When he explained why he was there, I was surprised, embarrassed, and sorry for the distress I had apparently caused her. The three of us patched things up and remained friends for the rest of the year until we graduated high school and went our separate ways in the world, but that episode taught me a lesson.</p><p></p><p>You have to be very careful when introducing volatile subject matter into a campaign. First and foremost, your players are playing to be entertained. Some of them want to play light-hearted fantasy, others may be looking for something darker. Take the time to get to know your players before you spring shocking or vile material on them. If you're DMing a group of strangers, talk with them at the table, or individually, and explain that you want to run a game with mature subject matter from time to time, and make sure that's okay with them. If five of your players don't mind but the sixth doesn't want to deal with "realisitic" evil, then you shouldn't run it. Or that player should look for a game that suits them better. Or the two of you should come to a compromise. Whatever. What's most important is that you communicate and let people know from the get-go what your plan is for your game. It can save you from having to deal with uncomfortable situations like this.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 590644, member: 2785"] Once when I was 18, I DMed a game in which a group of NPC thugs attempted to subdue and rape a female PC. I thought I was being clever, mature, progressive; a good DM. I wanted my player to trounce the thugs in an act of, I don't know, heroism, independance...pro-feminism perhaps. I thought she'd enjoy putting the miscreants in their place. Instead, my player was deeply offended, but I didn't find out until her boyfriend paid me a visit some days later and confronted me. When he explained why he was there, I was surprised, embarrassed, and sorry for the distress I had apparently caused her. The three of us patched things up and remained friends for the rest of the year until we graduated high school and went our separate ways in the world, but that episode taught me a lesson. You have to be very careful when introducing volatile subject matter into a campaign. First and foremost, your players are playing to be entertained. Some of them want to play light-hearted fantasy, others may be looking for something darker. Take the time to get to know your players before you spring shocking or vile material on them. If you're DMing a group of strangers, talk with them at the table, or individually, and explain that you want to run a game with mature subject matter from time to time, and make sure that's okay with them. If five of your players don't mind but the sixth doesn't want to deal with "realisitic" evil, then you shouldn't run it. Or that player should look for a game that suits them better. Or the two of you should come to a compromise. Whatever. What's most important is that you communicate and let people know from the get-go what your plan is for your game. It can save you from having to deal with uncomfortable situations like this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Vile? Mature] Going Too Far.
Top