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[Vile? Mature] Going Too Far.
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<blockquote data-quote="nopantsyet" data-source="post: 591010" data-attributes="member: 3109"><p>If anything, I would say it being an online game was probably more to blame than anything you did or didn't do. And I wouldn't say it's because of the oft-repeated fact that you can't convey tone etc. etc. etc. online, but rather because you don't have human contact. Emotions like those that you evoked are not comfortable ones. And when you're sitting in a room looking at another face, I think you can make a connection that locks the experience in perspective. But when there's not a pair of human eyes looking back at you as your roleplaying, I think it could be easier to feel it as a one-sided experience, as emotional manipulation, or as insensitivity. But it really sounds to me like you put together an extraordinary game. It doesn't sound to me like there's an age issue; it sounds more like age was used to deflect the real issue, which was that you moved them in an uncomfortable way. And that is not a bad thing in my book. </p><p></p><p>And to draw a line, I think there is a very wide gap between dealing with the unfortunate, but natural consequences of an imperfect world (eg death in all its forms, including miscarriage) and dealing with the dark evils that some people choose to perpetrate (eg rape, abuse). That type of issue I think should be dealt with according to the recommendations of BoVD, which is clear it with your players first. And topics of either nature should be presented respectfully--that is in a way that would not demean the experiences of others.</p><p></p><p>Loss of a loved one is a sad reality that we all will face over and over until we are the cause of it for someone else. </p><p></p><p>And it doesn't matter if the cause is age, sickness, miscarriage, tragic accident, or substance abuse, whatever--death sucks, but it is real, and to expect someone to avoid the issue altogether on the chance that the particular mode of loss touches close to a real experience...well they'd better just lock themselves in a dark room far away from reality, cause hurt comes looking for you in this life--you can't get offended every time somebody reminds you of it. And to do so then to lay blame for that or flippantly attribute it to age, gender, race, religion, etc. reveals where the true lack of maturity lies.</p><p></p><p>"Politically-correct sensitivity" be damned--we all could use more shakabuku! (e.g. a swift spiritual kick to the head)</p><p></p><p>But then it could just be a matter of taste. Some people like Hamlet, some people like Much Ado About Nothing, and some people like Funky Winkerbean. <em>De gustibus non disputandum est.</em></p></blockquote><p></p>
[QUOTE="nopantsyet, post: 591010, member: 3109"] If anything, I would say it being an online game was probably more to blame than anything you did or didn't do. And I wouldn't say it's because of the oft-repeated fact that you can't convey tone etc. etc. etc. online, but rather because you don't have human contact. Emotions like those that you evoked are not comfortable ones. And when you're sitting in a room looking at another face, I think you can make a connection that locks the experience in perspective. But when there's not a pair of human eyes looking back at you as your roleplaying, I think it could be easier to feel it as a one-sided experience, as emotional manipulation, or as insensitivity. But it really sounds to me like you put together an extraordinary game. It doesn't sound to me like there's an age issue; it sounds more like age was used to deflect the real issue, which was that you moved them in an uncomfortable way. And that is not a bad thing in my book. And to draw a line, I think there is a very wide gap between dealing with the unfortunate, but natural consequences of an imperfect world (eg death in all its forms, including miscarriage) and dealing with the dark evils that some people choose to perpetrate (eg rape, abuse). That type of issue I think should be dealt with according to the recommendations of BoVD, which is clear it with your players first. And topics of either nature should be presented respectfully--that is in a way that would not demean the experiences of others. Loss of a loved one is a sad reality that we all will face over and over until we are the cause of it for someone else. And it doesn't matter if the cause is age, sickness, miscarriage, tragic accident, or substance abuse, whatever--death sucks, but it is real, and to expect someone to avoid the issue altogether on the chance that the particular mode of loss touches close to a real experience...well they'd better just lock themselves in a dark room far away from reality, cause hurt comes looking for you in this life--you can't get offended every time somebody reminds you of it. And to do so then to lay blame for that or flippantly attribute it to age, gender, race, religion, etc. reveals where the true lack of maturity lies. "Politically-correct sensitivity" be damned--we all could use more shakabuku! (e.g. a swift spiritual kick to the head) But then it could just be a matter of taste. Some people like Hamlet, some people like Much Ado About Nothing, and some people like Funky Winkerbean. [i]De gustibus non disputandum est.[/i] [/QUOTE]
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