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<blockquote data-quote="Thia Halmades" data-source="post: 2662831" data-attributes="member: 35863"><p>No argument, wuyanei, you're absolutely right, and there's a few threads floating around where I say exactly that.</p><p></p><p>However (who didn't see that coming?)</p><p></p><p>However, I'd like to point out that the BoVD, which I drew inspiration from for that, is really clear on what their Feats and abilities are like; we're talking about the ugly, nasty, dirty evil. We're talking more about an absolute evil than a relative evil. This conversation can go on eternally, trading examples ad infinitum, so I'll keep myself in some measure of check. Simply:</p><p></p><p>- I wanted to offer a variant that had a cost for a return, while maintaining the flavor of evil. My version could apply to either NE or CE (but not LE).</p><p></p><p>- Your point, that an LE would do it differently, is well taken. I submit, however, that evil people as a rule prefer to be paid. I will agree, though, that if you're running a more sublime reality (as I do) then your evil NPCs can most certainly be evil for the sake of promoting their/their God's objectives, but the loyalty of these people is tenuous at best, by definition.</p><p></p><p>- Hence, you have to have a return for the Feat. They have to receive something that effectively rewards them for being evil, even if that reward is ultimately bad for them (which, let's be frank, having 8 nipples and demons sucking on you all night is pretty freaking bad, but you have a demon army at your disposal. Evil is twisted like that).</p><p></p><p>So that was what I was trying to invoke. Argument acknowledged & Point Yielded (well done), explanation included for clarification of exactly what I was doing & why.</p></blockquote><p></p>
[QUOTE="Thia Halmades, post: 2662831, member: 35863"] No argument, wuyanei, you're absolutely right, and there's a few threads floating around where I say exactly that. However (who didn't see that coming?) However, I'd like to point out that the BoVD, which I drew inspiration from for that, is really clear on what their Feats and abilities are like; we're talking about the ugly, nasty, dirty evil. We're talking more about an absolute evil than a relative evil. This conversation can go on eternally, trading examples ad infinitum, so I'll keep myself in some measure of check. Simply: - I wanted to offer a variant that had a cost for a return, while maintaining the flavor of evil. My version could apply to either NE or CE (but not LE). - Your point, that an LE would do it differently, is well taken. I submit, however, that evil people as a rule prefer to be paid. I will agree, though, that if you're running a more sublime reality (as I do) then your evil NPCs can most certainly be evil for the sake of promoting their/their God's objectives, but the loyalty of these people is tenuous at best, by definition. - Hence, you have to have a return for the Feat. They have to receive something that effectively rewards them for being evil, even if that reward is ultimately bad for them (which, let's be frank, having 8 nipples and demons sucking on you all night is pretty freaking bad, but you have a demon army at your disposal. Evil is twisted like that). So that was what I was trying to invoke. Argument acknowledged & Point Yielded (well done), explanation included for clarification of exactly what I was doing & why. [/QUOTE]
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