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Vile Poverty
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<blockquote data-quote="Eloi" data-source="post: 2664632" data-attributes="member: 27826"><p>I was fiddling with something that an Evil person might accept as a limitation that is as severe as a Vow of Poverty, as far as what the person in question can keep that's wealth-related. Please let me know what you think, and if you have suggestions that turn these unfinished ideas into more practical ones.</p><p></p><p></p><p>Enablement: The character is constantly thinking about how his ends might best be served, and thereby his worshipped Power might gain in some respect. When he is made aware of another's plans to further the ends of wickedness, violence, and depravity, he makes sure that person feels some kind of indebtedness to him, so that he may in the future have another pawn or catspaw for his plans.</p><p></p><p>The Enabler character can only retain funds equal to the minimum necessary to survive and loosely monitor the status of his schemes as they unfold. All other funds or spoils, goods or slaves are earmarked for one project or another, and leave the control of the character at the earliest convenient moment that can be discreetly arranged. The net effect, the majority of the time, is that the character lives a threadbare life while funding grand machinations. Other evil folks with aspiring henchmen may arrange a "meeting of the minds", whereby the henchman is entrusted with a certain amount of resources, a plan, a timetable, a map, a fast horse, and a whip, and is expected to skillfully manage time and extra resources as they arrive in the process of establishing a small, flourishing evil franchise.</p><p></p><p>The Enabler will, in time, amass a larger and more capable organization of folks that owe him their careers, and power (in terms of ability to cause evil to occur) at the expense of wealth. *See Table Blah-Blah* This allows him to create an empire.</p><p></p><p>The Enabler is most frightening because he is nearly indistinguishable from hard working, penny-pinching folks of all walks of life. He may have even hired some of them to work for him, when times were tight. He never flaunts his wealth, because it is already invested into horrible plans, and out of his hands. He may very well own a treasure chest, or deep, locked vault with a fiendish poison trap to "keep up appearances".. but it will be empty.</p><p></p><p>The Enabler is not vowing to abandon the trappings of civilization, but it simply would not occur to them to reduce the funding of any of their "long term investments" for their own personal comfort - the sickness runs too deep for that. The character will not retain more wealth than is absolutely necessary to retain a barely respectable front, and certainly no magic items.</p></blockquote><p></p>
[QUOTE="Eloi, post: 2664632, member: 27826"] I was fiddling with something that an Evil person might accept as a limitation that is as severe as a Vow of Poverty, as far as what the person in question can keep that's wealth-related. Please let me know what you think, and if you have suggestions that turn these unfinished ideas into more practical ones. Enablement: The character is constantly thinking about how his ends might best be served, and thereby his worshipped Power might gain in some respect. When he is made aware of another's plans to further the ends of wickedness, violence, and depravity, he makes sure that person feels some kind of indebtedness to him, so that he may in the future have another pawn or catspaw for his plans. The Enabler character can only retain funds equal to the minimum necessary to survive and loosely monitor the status of his schemes as they unfold. All other funds or spoils, goods or slaves are earmarked for one project or another, and leave the control of the character at the earliest convenient moment that can be discreetly arranged. The net effect, the majority of the time, is that the character lives a threadbare life while funding grand machinations. Other evil folks with aspiring henchmen may arrange a "meeting of the minds", whereby the henchman is entrusted with a certain amount of resources, a plan, a timetable, a map, a fast horse, and a whip, and is expected to skillfully manage time and extra resources as they arrive in the process of establishing a small, flourishing evil franchise. The Enabler will, in time, amass a larger and more capable organization of folks that owe him their careers, and power (in terms of ability to cause evil to occur) at the expense of wealth. *See Table Blah-Blah* This allows him to create an empire. The Enabler is most frightening because he is nearly indistinguishable from hard working, penny-pinching folks of all walks of life. He may have even hired some of them to work for him, when times were tight. He never flaunts his wealth, because it is already invested into horrible plans, and out of his hands. He may very well own a treasure chest, or deep, locked vault with a fiendish poison trap to "keep up appearances".. but it will be empty. The Enabler is not vowing to abandon the trappings of civilization, but it simply would not occur to them to reduce the funding of any of their "long term investments" for their own personal comfort - the sickness runs too deep for that. The character will not retain more wealth than is absolutely necessary to retain a barely respectable front, and certainly no magic items. [/QUOTE]
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