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<blockquote data-quote="GrumpyOldMan" data-source="post: 2743683" data-attributes="member: 16469"><p>I currently run two campaigns: a Hârn campaign set mostly in the south western part of the island of Hârn. I use unmodified HârnMaster3 rules; and a RuneQuest campaign set in and around the River of Cradles.</p><p></p><p>I obviously like percentage skill based systems and hit location charts.</p><p></p><p>Both campaigns have stalled due to the inability of my players to get together on a regular basis (we all have children). I’ve managed about 8 sessions so far this year. If my campaign was moving, I wouldn’t be here!</p><p></p><p>My Hârn campaign is very low-key, lots of rain, physical discomfort and travel, plus a few sudden bursts of violence. I’ve tried to make it ‘ordinary people caught up in extraordinary events.’ People too, no elves or dwarves or any other fancy races, just humans. In all the years they’ve been playing they have fought a couple of ‘trolls’ and helped take out an ‘orcs nest,’ but in the main, they’ve been up against human villains.</p><p></p><p>HârnMaster is not good at ‘epic,’ it is too easy to die. I still remember a session where four pc’s had tracked down a murderer. He was cornered, a wide river behind him, but he was in deep cover. The players decided to charge him. He downed one with a crossbow bolt, wounded a second with a thrown dagger and injured a third in the, initially, one on one sword fight. The fourth player, the parties spellcaster had to abort a spell and rush to stop the first player from bleeding to death. The bad guy was no more skilled than the party.</p><p></p><p>HârnWorld, as I’ve probably said before, is set up for anything from small scale to epic. Wars and/or civil wars are possible in any of the feudal kingdoms, and the one republic. A revolution by the oppressed could take place in the north. The difficult thing for many people to grasp is that since its creation 20 odd years ago not one thing has changed. It is still the year 720 on Hârn. The world is set up for the GM to move history forward in the direction he wants. Not everyone likes this. I do.</p></blockquote><p></p>
[QUOTE="GrumpyOldMan, post: 2743683, member: 16469"] I currently run two campaigns: a Hârn campaign set mostly in the south western part of the island of Hârn. I use unmodified HârnMaster3 rules; and a RuneQuest campaign set in and around the River of Cradles. I obviously like percentage skill based systems and hit location charts. Both campaigns have stalled due to the inability of my players to get together on a regular basis (we all have children). I’ve managed about 8 sessions so far this year. If my campaign was moving, I wouldn’t be here! My Hârn campaign is very low-key, lots of rain, physical discomfort and travel, plus a few sudden bursts of violence. I’ve tried to make it ‘ordinary people caught up in extraordinary events.’ People too, no elves or dwarves or any other fancy races, just humans. In all the years they’ve been playing they have fought a couple of ‘trolls’ and helped take out an ‘orcs nest,’ but in the main, they’ve been up against human villains. HârnMaster is not good at ‘epic,’ it is too easy to die. I still remember a session where four pc’s had tracked down a murderer. He was cornered, a wide river behind him, but he was in deep cover. The players decided to charge him. He downed one with a crossbow bolt, wounded a second with a thrown dagger and injured a third in the, initially, one on one sword fight. The fourth player, the parties spellcaster had to abort a spell and rush to stop the first player from bleeding to death. The bad guy was no more skilled than the party. HârnWorld, as I’ve probably said before, is set up for anything from small scale to epic. Wars and/or civil wars are possible in any of the feudal kingdoms, and the one republic. A revolution by the oppressed could take place in the north. The difficult thing for many people to grasp is that since its creation 20 odd years ago not one thing has changed. It is still the year 720 on Hârn. The world is set up for the GM to move history forward in the direction he wants. Not everyone likes this. I do. [/QUOTE]
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