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General Tabletop Discussion
*TTRPGs General
Villain’s Level? (For 4 to 6 PC at 5th level)
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<blockquote data-quote="MarauderX" data-source="post: 1086645" data-attributes="member: 9990"><p>Hmmm... that's when it gets tricky. There are a few things to wonder about, such as whether the party will have expended it's spells, healing and potions beforehand or will be fully rested for a showdown with an enemy they know. </p><p></p><p>Any 5th level party can take down a wizard that misses his initiative roll in a few rounds. If prepared a wiz/sorcerer can really do some damage though, so you may want to watch out how this battle begins and progresses. Spell selection to work with a well conceived strategy to start the fight can make a 10th level wizard look like he was 18+. Take Evard's Black Tentacles - a 9th level wizard could cast it way ahead of time as it lasts an hour per level, grapples, and can prevent PCs from taking actions against him - which should be his primary goal each round. </p><p></p><p>However, if your BBEG is a fighter he will last longer and do more damage per round to whoever is closest to him. Think about which feats and weapons a melee type would go for, and work around that for about 10th level or less. Go for a higher AC, as even a 5th level party of 6 can down a 10th level barbarian in less rounds that it will take him to kill any PC. </p><p></p><p>In any circumstance, magic items could play a key role and having an extra device or two could mean the difference between a TPK, a tough fight and a pushover. Try to think about the battle a bit, who would do what in the opening rounds, and what your NPC baddie would do to stay alive to deal out more damage, incapacitate a PC, or escape.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1086645, member: 9990"] Hmmm... that's when it gets tricky. There are a few things to wonder about, such as whether the party will have expended it's spells, healing and potions beforehand or will be fully rested for a showdown with an enemy they know. Any 5th level party can take down a wizard that misses his initiative roll in a few rounds. If prepared a wiz/sorcerer can really do some damage though, so you may want to watch out how this battle begins and progresses. Spell selection to work with a well conceived strategy to start the fight can make a 10th level wizard look like he was 18+. Take Evard's Black Tentacles - a 9th level wizard could cast it way ahead of time as it lasts an hour per level, grapples, and can prevent PCs from taking actions against him - which should be his primary goal each round. However, if your BBEG is a fighter he will last longer and do more damage per round to whoever is closest to him. Think about which feats and weapons a melee type would go for, and work around that for about 10th level or less. Go for a higher AC, as even a 5th level party of 6 can down a 10th level barbarian in less rounds that it will take him to kill any PC. In any circumstance, magic items could play a key role and having an extra device or two could mean the difference between a TPK, a tough fight and a pushover. Try to think about the battle a bit, who would do what in the opening rounds, and what your NPC baddie would do to stay alive to deal out more damage, incapacitate a PC, or escape. [/QUOTE]
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