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Villain class: darkmage
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<blockquote data-quote="hong" data-source="post: 3404792" data-attributes="member: 537"><p>Sample characters:</p><p></p><p></p><p><strong>3rd level darkmage:</strong></p><p></p><p>CR 3; Medium humanoid (human); HD 3d6+3 (16 hp); Init +1; Spd 30 ft; AC 15 (touch 11, flat-footed 14); BAB +1; Grap +0; Atk +1 melee (1d4-1/19-20, masterwork dagger); SA Spells; SQ DR 5/adamantine, darkmage abilities; AL CE; SV Fort +2, Ref +3, Will +5; Str 8, Dex 12, Con 10, Int 16, Wis 12, Cha 12.</p><p></p><p>Skills: Concentration +6, Knowledge (all) +9, Intimidate +7, Listen +7, Spellcraft +9, Use Magic Device +7.</p><p></p><p>Feats: Spell Focus (evocation), Toughness, Fiery Burst (2d6).</p><p></p><p>Spells (caster level 3rd, save DC = 13 + spell level, or 14 + spell level for evocation spells): 2 1st, 1 2nd.</p><p></p><p>Equipment: masterwork dagger.</p><p></p><p></p><p></p><p><strong>5th level darkmage:</strong></p><p></p><p>CR 5; Medium humanoid (human); HD 5d6+3 (23 hp); Init +1; Spd 30 ft; AC 16 (touch 11, flat-footed 15); BAB +2; Grap +1; Atk +2 melee (1d4/19-20, +1 dagger); SA Spells; SQ DR 5/adamantine, darkmage abilities; AL CE; SV Fort +3, Ref +4, Will +7; Str 8, Dex 12, Con 10, Int 18, Wis 12, Cha 12.</p><p></p><p>Skills: Concentration +8, Knowledge (all) +12, Intimidate +9, Listen +9, Spellcraft +12, Use Magic Device +9.</p><p></p><p>Feats: Spell Focus (evocation), Toughness, Fiery Burst (3d6), Still Spell.</p><p></p><p>Spells (caster level 5th, save DC = 14 + spell level, or 15 + spell level for evocation spells): 2 1st, 2 2nd, 1 3rd.</p><p></p><p>Equipment: +1 dagger.</p><p></p><p></p><p></p><p><strong>10th level darkmage:</strong></p><p></p><p>CR 10; Medium humanoid (human); HD 10d6+20 (57 hp); Init +7; Spd 30 ft; AC 23 (touch 13, flat-footed 20); BAB +5; Grap +5; Atk +6 melee (1d4+1/19-20, +1 dagger); SA Spells; SQ DR 10/adamantine, darkmage abilities; AL CE; SV Fort +12, Ref +11, Will +14; Str 10, Dex 16, Con 14, Int 22, Wis 14, Cha 14.</p><p></p><p>Skills: Concentration +15, Knowledge (all) +19, Intimidate +15, Listen +15, Spellcraft +19, Use Magic Device +15.</p><p></p><p>Feats: Spell Focus (evocation), Great Fortitude, Fiery Burst (5d6), Still Spell, Improved Initiative, Empower Spell.</p><p></p><p>Spells (caster level 10th, save DC = 16 + spell level, or 17 + spell level for evocation spells): 2 1st, 2 2nd, 2 3rd, 2 4th, 1 5th.</p><p></p><p>Equipment: +1 dagger, gloves of Dexterity +2, amulet of health +2, headband of intellect +2.</p><p></p><p></p><p></p><p><strong>15th level darkmage:</strong></p><p></p><p>CR 15; Medium humanoid (human); HD 15d6+60 (115 hp); Init +9; Spd 30 ft; AC 30 (touch 15, flat-footed 25); BAB +7; Grap +7; Atk +8 melee (1d4+1/19-20, +1 dagger); SA Spells; SQ DR 10/adamantine, darkmage abilities; AL CE; SV Fort +18, Ref +17, Will +19; Str 10, Dex 20, Con 18, Int 26, Wis 16, Cha 14.</p><p></p><p>Skills: Concentration +22, Knowledge (all) +26, Intimidate +20, Listen +21, Spellcraft +26, Use Magic Device +20.</p><p></p><p>Feats: Spell Focus (evocation), Great Fortitude, Fiery Burst (8d6), Still Spell, Improved Initiative, Empower Spell, Silent Spell, Dimensional Jaunt (40'), Quicken Spell.</p><p></p><p>Spells (caster level 15th, save DC = 18 + spell level, or 19 + spell level for evocation spells): 2 1st, 2 2nd, 2 3rd, 2 4th, 2 5th, 2 6th, 2 7th, 1 8th.</p><p></p><p>Equipment: +1 dagger, gloves of Dexterity +4, amulet of health +4, headband of intellect +4.</p><p></p><p></p><p></p><p><strong>20th level darkmage:</strong></p><p></p><p>CR 20; Medium humanoid (human); HD 20d6+132 (192 hp); Init +11; Spd 30 ft; AC 37 (touch 17, flat-footed 30); BAB +10; Grap +11; Atk +11 melee (1d4+2/19-20, +1 dagger); SA Spells; SQ DR 10/adamantine, true seeing, darkmage abilities; AL CE; SV Fort +24, Ref +23, Will +26; Str 12, Dex 24, Con 22, Int 30, Wis 18, Cha 16.</p><p></p><p>Skills: Concentration +29, Knowledge (all) +33, Intimidate +26, Listen +27, Spellcraft +33, Use Magic Device +26.</p><p></p><p>Feats: Spell Focus (evocation), Great Fortitude, Fiery Burst (8d6), Still Spell, Improved Initiative, Empower Spell, Silent Spell, Dimensional Jaunt (45'), Quicken Spell, Spell Penetration, Spell Focus (necromancy).</p><p></p><p>Spells (caster level 20th, save DC = 20 + spell level, or 21 + spell level for evocation or necromancy spells): 2 1st, 2 2nd, 2 3rd, 2 4th, 2 5th, 2 6th, 2 7th, 2 8th, 2 9th.</p><p></p><p>Equipment: +1 dagger, gloves of Dexterity +6, amulet of health +6, headband of intellect +6.</p></blockquote><p></p>
[QUOTE="hong, post: 3404792, member: 537"] Sample characters: [b]3rd level darkmage:[/b] CR 3; Medium humanoid (human); HD 3d6+3 (16 hp); Init +1; Spd 30 ft; AC 15 (touch 11, flat-footed 14); BAB +1; Grap +0; Atk +1 melee (1d4-1/19-20, masterwork dagger); SA Spells; SQ DR 5/adamantine, darkmage abilities; AL CE; SV Fort +2, Ref +3, Will +5; Str 8, Dex 12, Con 10, Int 16, Wis 12, Cha 12. Skills: Concentration +6, Knowledge (all) +9, Intimidate +7, Listen +7, Spellcraft +9, Use Magic Device +7. Feats: Spell Focus (evocation), Toughness, Fiery Burst (2d6). Spells (caster level 3rd, save DC = 13 + spell level, or 14 + spell level for evocation spells): 2 1st, 1 2nd. Equipment: masterwork dagger. [b]5th level darkmage:[/b] CR 5; Medium humanoid (human); HD 5d6+3 (23 hp); Init +1; Spd 30 ft; AC 16 (touch 11, flat-footed 15); BAB +2; Grap +1; Atk +2 melee (1d4/19-20, +1 dagger); SA Spells; SQ DR 5/adamantine, darkmage abilities; AL CE; SV Fort +3, Ref +4, Will +7; Str 8, Dex 12, Con 10, Int 18, Wis 12, Cha 12. Skills: Concentration +8, Knowledge (all) +12, Intimidate +9, Listen +9, Spellcraft +12, Use Magic Device +9. Feats: Spell Focus (evocation), Toughness, Fiery Burst (3d6), Still Spell. Spells (caster level 5th, save DC = 14 + spell level, or 15 + spell level for evocation spells): 2 1st, 2 2nd, 1 3rd. Equipment: +1 dagger. [b]10th level darkmage:[/b] CR 10; Medium humanoid (human); HD 10d6+20 (57 hp); Init +7; Spd 30 ft; AC 23 (touch 13, flat-footed 20); BAB +5; Grap +5; Atk +6 melee (1d4+1/19-20, +1 dagger); SA Spells; SQ DR 10/adamantine, darkmage abilities; AL CE; SV Fort +12, Ref +11, Will +14; Str 10, Dex 16, Con 14, Int 22, Wis 14, Cha 14. Skills: Concentration +15, Knowledge (all) +19, Intimidate +15, Listen +15, Spellcraft +19, Use Magic Device +15. Feats: Spell Focus (evocation), Great Fortitude, Fiery Burst (5d6), Still Spell, Improved Initiative, Empower Spell. Spells (caster level 10th, save DC = 16 + spell level, or 17 + spell level for evocation spells): 2 1st, 2 2nd, 2 3rd, 2 4th, 1 5th. Equipment: +1 dagger, gloves of Dexterity +2, amulet of health +2, headband of intellect +2. [b]15th level darkmage:[/b] CR 15; Medium humanoid (human); HD 15d6+60 (115 hp); Init +9; Spd 30 ft; AC 30 (touch 15, flat-footed 25); BAB +7; Grap +7; Atk +8 melee (1d4+1/19-20, +1 dagger); SA Spells; SQ DR 10/adamantine, darkmage abilities; AL CE; SV Fort +18, Ref +17, Will +19; Str 10, Dex 20, Con 18, Int 26, Wis 16, Cha 14. Skills: Concentration +22, Knowledge (all) +26, Intimidate +20, Listen +21, Spellcraft +26, Use Magic Device +20. Feats: Spell Focus (evocation), Great Fortitude, Fiery Burst (8d6), Still Spell, Improved Initiative, Empower Spell, Silent Spell, Dimensional Jaunt (40'), Quicken Spell. Spells (caster level 15th, save DC = 18 + spell level, or 19 + spell level for evocation spells): 2 1st, 2 2nd, 2 3rd, 2 4th, 2 5th, 2 6th, 2 7th, 1 8th. Equipment: +1 dagger, gloves of Dexterity +4, amulet of health +4, headband of intellect +4. [b]20th level darkmage:[/b] CR 20; Medium humanoid (human); HD 20d6+132 (192 hp); Init +11; Spd 30 ft; AC 37 (touch 17, flat-footed 30); BAB +10; Grap +11; Atk +11 melee (1d4+2/19-20, +1 dagger); SA Spells; SQ DR 10/adamantine, true seeing, darkmage abilities; AL CE; SV Fort +24, Ref +23, Will +26; Str 12, Dex 24, Con 22, Int 30, Wis 18, Cha 16. Skills: Concentration +29, Knowledge (all) +33, Intimidate +26, Listen +27, Spellcraft +33, Use Magic Device +26. Feats: Spell Focus (evocation), Great Fortitude, Fiery Burst (8d6), Still Spell, Improved Initiative, Empower Spell, Silent Spell, Dimensional Jaunt (45'), Quicken Spell, Spell Penetration, Spell Focus (necromancy). Spells (caster level 20th, save DC = 20 + spell level, or 21 + spell level for evocation or necromancy spells): 2 1st, 2 2nd, 2 3rd, 2 4th, 2 5th, 2 6th, 2 7th, 2 8th, 2 9th. Equipment: +1 dagger, gloves of Dexterity +6, amulet of health +6, headband of intellect +6. [/QUOTE]
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