Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Villain Escape Plans
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 3805285" data-attributes="member: 704"><p>Now that, I have not yet figured out. More specifically, what is the most viable escape plan for a villain that is not a spell caster and does not have much in the way of magical resources to call upon? Magical items can duplicate most escape plans dependent upon spells. But without those, what have you got?</p><p></p><p>Location specific escape plans are pretty good. Secret doors and escape tunnels and work out quite well. A fast mount can help you outrun pursuit. But all of these plans require a bit more infrastructure than you can easily carry with you. If your not in your own fortress, that escape tunnel you dug will not help so much. Also, if you want to actually get some use out of your villain, keeping him in his fortress is just not that great a plan.</p><p></p><p>About the only plan I can think of that is particularly portable is the Decoy and Scatter plan. Everyone with you should use weapons and armour that appear identical at a cursory glance. When it is time to cut and run, you just have to hope that your opponents all chase the wrong guy. The upshot is that face concealing helms and cloaks are pretty damn cheap.</p><p></p><p>Beyond that, I think that the most effective things for a non magical escape are the following (in no particular order):</p><p></p><p>- Run feat and Ride Skill: More movement to outrun pursuit</p><p>- Hide and Move Silently Skill: Hopefully they wont find you</p><p>- Disguise Skill: Invaluable in cities, since you can lose yourself in a crowd.</p><p>- Swim and Climb Skills: (to go where PC's hopefully cannot easily follow)</p><p>- Caltrops and Tanglefoot bags: Hinder pursuit</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3805285, member: 704"] Now that, I have not yet figured out. More specifically, what is the most viable escape plan for a villain that is not a spell caster and does not have much in the way of magical resources to call upon? Magical items can duplicate most escape plans dependent upon spells. But without those, what have you got? Location specific escape plans are pretty good. Secret doors and escape tunnels and work out quite well. A fast mount can help you outrun pursuit. But all of these plans require a bit more infrastructure than you can easily carry with you. If your not in your own fortress, that escape tunnel you dug will not help so much. Also, if you want to actually get some use out of your villain, keeping him in his fortress is just not that great a plan. About the only plan I can think of that is particularly portable is the Decoy and Scatter plan. Everyone with you should use weapons and armour that appear identical at a cursory glance. When it is time to cut and run, you just have to hope that your opponents all chase the wrong guy. The upshot is that face concealing helms and cloaks are pretty damn cheap. Beyond that, I think that the most effective things for a non magical escape are the following (in no particular order): - Run feat and Ride Skill: More movement to outrun pursuit - Hide and Move Silently Skill: Hopefully they wont find you - Disguise Skill: Invaluable in cities, since you can lose yourself in a crowd. - Swim and Climb Skills: (to go where PC's hopefully cannot easily follow) - Caltrops and Tanglefoot bags: Hinder pursuit END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Villain Escape Plans
Top