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General Tabletop Discussion
*Dungeons & Dragons
Villain Strategy: How Ruthless Are You?
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<blockquote data-quote="steeldragons" data-source="post: 6471395" data-attributes="member: 92511"><p>Yeah. I don't really see how this differs from the "Monsters: ruthlessness" thread. A [the] "Villain" is, for all intents & purposes, a monster. i.e. They are not a PC. So, yeah, the villain gets played as intelligent and capable as their character allows. They have their missions/schemes/goals (which presumably the PCs are acting against/interfering -even unwittingly- with). They want to achieve those goals.</p><p></p><p>As for "ruthless", you mean as in the other thread do I fudge rolls or "go in for the kill" with the dice? It depends. Some might just be happy to create some distraction/give the party some more appealing/"Bigger fish" adventure/treasure/goal. Some might just want to throw them off their trail, not<em> really</em> desiring to hurt anyone [dead bodies just cause more problems than they avoid };P ]. Some might try to simply buy the PCs off. Some might only be interested in (or want nothing more) seeing the PCs strewn across the battlefield in pools of their own blood and various states of dismemberment and decay. Some might not even <em>notice/be aware of</em> the PCs sniffing around their "master plan" until the final climactic confrontation. </p><p></p><p>Just depends on the villain.</p><p></p><p>The subordinates -the "captains/lieutenants/champions/2nd or 3rd tier folk" in the villain's hierarchy [if such exists] who are out for all the praise/attention/power/position by their master are more apt to seek a full on massacre/no loose ends/that kinda thing for the villain/keep the villain happy/make the villain -specifically- happy with them.</p><p></p><p>[Word to the wise, they didn't become "the villain" by being stupid/careless/inattentive to detail. So caution, more often than not, is warranted. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ]</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6471395, member: 92511"] Yeah. I don't really see how this differs from the "Monsters: ruthlessness" thread. A [the] "Villain" is, for all intents & purposes, a monster. i.e. They are not a PC. So, yeah, the villain gets played as intelligent and capable as their character allows. They have their missions/schemes/goals (which presumably the PCs are acting against/interfering -even unwittingly- with). They want to achieve those goals. As for "ruthless", you mean as in the other thread do I fudge rolls or "go in for the kill" with the dice? It depends. Some might just be happy to create some distraction/give the party some more appealing/"Bigger fish" adventure/treasure/goal. Some might just want to throw them off their trail, not[I] really[/I] desiring to hurt anyone [dead bodies just cause more problems than they avoid };P ]. Some might try to simply buy the PCs off. Some might only be interested in (or want nothing more) seeing the PCs strewn across the battlefield in pools of their own blood and various states of dismemberment and decay. Some might not even [I]notice/be aware of[/I] the PCs sniffing around their "master plan" until the final climactic confrontation. Just depends on the villain. The subordinates -the "captains/lieutenants/champions/2nd or 3rd tier folk" in the villain's hierarchy [if such exists] who are out for all the praise/attention/power/position by their master are more apt to seek a full on massacre/no loose ends/that kinda thing for the villain/keep the villain happy/make the villain -specifically- happy with them. [Word to the wise, they didn't become "the villain" by being stupid/careless/inattentive to detail. So caution, more often than not, is warranted. ;) ] [/QUOTE]
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