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Villains and Vigilantes
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<blockquote data-quote="hopeless" data-source="post: 2830143" data-attributes="member: 36349"><p><strong>Reg: V&V</strong></p><p></p><p>Played in a number the last one I ran "Cathedral" a mute telepath able to simultaneous communicate with the rest of the group and was mute because his voice had been turned into a power blast. Only one other player rolled as little powers as me and during the game his brother (the gm) arranged for him to alter his character gaining turning from someone who switched his power on to someone looking like the hulk.</p><p>Almost crippled twice during the first two scenarios, the best part for me was when we ran into a creature possessing a cloak forcing its wearer to become a villain. Having knocked out the villain one of the other players picked up his cloak and was about to put it on, my character reacted by yelling a warning and since his voice is a power blast he took the cloak out in one shot!</p><p>This character was the only V&V character I ran in an actual V&V campaign the rest were just one shot adventures of which the best one was a Martial Law meets the Shadow character who was a martial artist with the ability to teleport through shadows and invisibility handy when the villains have brainwashed an army of civilians to jump the PCs only to have all but one ported clear (the exception was too heavy!) and noone of them went after my character more likely because the GM didn't notice!</p><p>Never played Super World nor Mutants & Masterminds but played in a few Golden Heroes games back in the 90's and even went as far as develop a Secret wars style campaign that i never got around to running only to have all the characters I had generated both villains and heroes to playtest it got thrown way by accident...</p><p>Still have the box set and the only part I wasn't able to obtain was the Supervisor's Kit unless I missed one supplement...</p><p>Was I the only one to love this game?</p></blockquote><p></p>
[QUOTE="hopeless, post: 2830143, member: 36349"] [b]Reg: V&V[/b] Played in a number the last one I ran "Cathedral" a mute telepath able to simultaneous communicate with the rest of the group and was mute because his voice had been turned into a power blast. Only one other player rolled as little powers as me and during the game his brother (the gm) arranged for him to alter his character gaining turning from someone who switched his power on to someone looking like the hulk. Almost crippled twice during the first two scenarios, the best part for me was when we ran into a creature possessing a cloak forcing its wearer to become a villain. Having knocked out the villain one of the other players picked up his cloak and was about to put it on, my character reacted by yelling a warning and since his voice is a power blast he took the cloak out in one shot! This character was the only V&V character I ran in an actual V&V campaign the rest were just one shot adventures of which the best one was a Martial Law meets the Shadow character who was a martial artist with the ability to teleport through shadows and invisibility handy when the villains have brainwashed an army of civilians to jump the PCs only to have all but one ported clear (the exception was too heavy!) and noone of them went after my character more likely because the GM didn't notice! Never played Super World nor Mutants & Masterminds but played in a few Golden Heroes games back in the 90's and even went as far as develop a Secret wars style campaign that i never got around to running only to have all the characters I had generated both villains and heroes to playtest it got thrown way by accident... Still have the box set and the only part I wasn't able to obtain was the Supervisor's Kit unless I missed one supplement... Was I the only one to love this game? [/QUOTE]
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